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TheBigFred's team

6

63 kills · 5 players

de_mirage · 33 min

19 rounds · 2025-12-04

Europe 5v5 Queue

Winner · gruzdYaa's team

13

74 kills · 5 players

Top fragger

gruzdYaa

18 kills

Top impact

matitypie1

116 ADR

Util damage

matitypie1

252 HP

Weak spots this match

vs lifetime baseline
  • Absilom

    K/D 0.86 (avg 1.09)

    -21%
  • Absilom

    ADR 60 (avg 74)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TheBigFred's team

3 · 3

_Hvid_

L8

16/13/3 · 1709 dmg

ADR

90

HS%

62

K/D

1.23

Entry 2/0Util 41Pistol 5

acierdnay

L92

14/13/3 · 1659 dmg

ADR

87

HS%

36

K/D

1.08

Entry 1/0Multi 1Util 39AWP 3Pistol 3

-1hs

L92

12/16/5 · 1315 dmg

ADR

69

HS%

42

K/D

0.75

Entry 2/0Util 2Pistol 3

TheBigFred

L9

11/16/3 · 1200 dmg

ADR

63

HS%

45

K/D

0.69

Multi 1Util 50AWP 1Pistol 2

Bl1tz5K

L92

10/16/4 · 1345 dmg

ADR

71

HS%

60

K/D

0.62

Entry 1/0Util 7AWP 1Pistol 3

gruzdYaa's team

9 · 4

gruzdYaa

L93

18/12/4 · 1823 dmg

ADR

96

HS%

39

K/D

1.50

Entry 3/0Multi 2Util 30AWP 4Pistol 1

matitypie1

L94

17/14/9 · 2196 dmg

ADR

116

HS%

47

K/D

1.21

Entry 4/0Multi 1Util 252AWP 2Pistol 2

GoodMorningB

L91

16/13/5 · 1773 dmg

ADR

93

HS%

38

K/D

1.23

Entry 3/0Multi 1Util 149AWP 2Pistol 4

Absilom

L92

12/14/3 · 1130 dmg

ADR

60

HS%

50

K/D

0.86

Entry 2/0Multi 2Util 16Pistol 4
K/D -21%ADR -20%HS % +16%

HUESOS322_

L83

11/11/5 · 1227 dmg

ADR

65

HS%

36

K/D

1.00

Entry 1/0Multi 1Util 133AWP 4Pistol 1

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.