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Winner · kaengi's team

13

81 kills · 5 players

de_inferno · 41 min

22 rounds · 2026-04-01

SEA 5V5 Queue

-_-Holdy's team

9

65 kills · 5 players

Top fragger

MUONMUATIVI

24 kills

Top impact

MUONMUATIVI

112 ADR

Util damage

kaengi

602 HP

Weak spots this match

vs lifetime baseline
  • zacharys30

    ADR 48 (avg 80)

    -40%
  • zacharys30

    K/D 0.83 (avg 1.17)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kaengi's team

7 · 6

MUONMUATIVI

L102

24/13/7 · 2467 dmg

ADR

112

HS%

67

K/D

1.85

Entry 4/0Multi 3Util 259AWP 9Pistol 8

kaengi

L96

19/13/7 · 2068 dmg

ADR

94

HS%

11

K/D

1.46

Entry 5/0Multi 1Util 602AWP 2Pistol 2

bldo2k

L103

15/12/5 · 1575 dmg

ADR

72

HS%

60

K/D

1.25

Entry 1/0Multi 1Util 253AWP 2

-_-TenZo-_-

L82

13/17/8 · 1672 dmg

ADR

76

HS%

62

K/D

0.76

Entry 3/0Multi 1Util 181

zacharys30

L9

10/12/3 · 1056 dmg

ADR

48

HS%

40

K/D

0.83

Entry 1/0Util 82AWP 1Pistol 1
ADR -40%K/D -29%

-_-Holdy's team

5 · 4

GeNeRaL99999

L93

20/15/1 · 2088 dmg

ADR

95

HS%

45

K/D

1.33

Multi 3Util 251Pistol 5
K/D +23%ADR +19%

vetmc

L9

14/15/1 · 1571 dmg

ADR

71

HS%

14

K/D

0.93

Util 32AWP 3

-_-Holdy

L102

13/18/3 · 1649 dmg

ADR

75

HS%

69

K/D

0.72

Entry 3/0Util 131AWP 1Pistol 2

t1Nm3Y5

L91

11/14/2 · 1312 dmg

ADR

60

HS%

55

K/D

0.79

Entry 2/0Multi 1Util 47Pistol 1

XAAXA

L83

7/20/7 · 1356 dmg

ADR

62

HS%

86

K/D

0.35

Entry 3/0Util 137Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.