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Winner · trindade's team

19

133 kills · 5 players

de_mirage · 49 min

34 rounds · 2026-06-02

South America 5V5 Queue

nzkrJ_'s team

15

120 kills · 5 players

Top fragger

trindade

42 kills

Top impact

trindade

125 ADR

Util damage

mAth7

286 HP

Weak spots this match

vs lifetime baseline
  • guizo

    HS % 35% (avg 56%)

    -38%
  • guizo

    K/D 0.82 (avg 1.13)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

trindade's team

5 · 7 · OT 7

trindade

L109

42/24/10 · 4258 dmg

ADR

125

HS%

60

K/D

1.75

Entry 5/0Multi 5Util 127Pistol 1

ekkstacy-

L93

25/24/6 · 2356 dmg

ADR

69

HS%

68

K/D

1.04

Entry 5/0Multi 2Util 72Pistol 6

guizo

L104

23/28/13 · 2367 dmg

ADR

70

HS%

35

K/D

0.82

Entry 6/0Multi 2Util 61AWP 2Pistol 1
HS % -38%K/D -27%

Tigas2K

L103

23/21/11 · 2545 dmg

ADR

75

HS%

43

K/D

1.10

Entry 1/0Util 210AWP 3Pistol 3

viperz0r

L9

20/25/10 · 2318 dmg

ADR

68

HS%

55

K/D

0.80

Entry 3/0Multi 1Util 25Pistol 2

nzkrJ_'s team

7 · 5 · OT 3

nzkrJ_

L105

37/25/13 · 3539 dmg

ADR

104

HS%

35

K/D

1.48

Entry 2/0Multi 5Util 102Pistol 8

mAth7

L104

29/24/11 · 3277 dmg

ADR

96

HS%

55

K/D

1.21

Entry 1/0Multi 2Util 286

Mand4ra_

L103

19/27/10 · 2127 dmg

ADR

63

HS%

42

K/D

0.70

Entry 6/0Multi 1Util 81Pistol 2

ksharpeek

L101

18/31/8 · 2355 dmg

ADR

69

HS%

50

K/D

0.58

Entry 3/0Util 67Pistol 1

neydayy

L102

17/25/6 · 1720 dmg

ADR

51

HS%

41

K/D

0.68

Entry 2/0Util 72AWP 4Pistol 4

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.