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Winner · BalerionIV's team

13

80 kills · 5 players

de_mirage · 27 min

19 rounds · 2026-03-19

Europe 5v5 Queue

Anidis94's team

6

55 kills · 5 players

Top fragger

SmyChan

22 kills

Top impact

Elizateq

116 ADR

Util damage

SmyChan

290 HP

Weak spots this match

vs lifetime baseline
  • Anidis94

    K/D 0.29 (avg 0.97)

    -70%
  • Anidis94

    ADR 38 (avg 72)

    -48%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BalerionIV's team

8 · 5

SmyChan

L63

22/11/4 · 1883 dmg

ADR

99

HS%

41

K/D

2.00

Entry 6/0Multi 2Util 290Pistol 3

BalerionIV

L62

16/10/7 · 1817 dmg

ADR

96

HS%

25

K/D

1.60

Entry 2/0Multi 1Util 76AWP 5Pistol 3

Elizateq

L54

16/12/10 · 2200 dmg

ADR

116

HS%

56

K/D

1.33

Multi 2Util 208AWP 3Pistol 2

_Gorky

L23

15/13/7 · 1515 dmg

ADR

80

HS%

47

K/D

1.15

Entry 5/0Util 72Pistol 3
K/D +34%ADR +12%

Ensoo13

L51

11/9/3 · 1000 dmg

ADR

53

HS%

45

K/D

1.22

Multi 1Util 41

Anidis94's team

4 · 2

RaFaLek340

L83

17/14/6 · 1752 dmg

ADR

92

HS%

35

K/D

1.21

Multi 2Util 144AWP 5Pistol 3

Mnk90

L4

12/17/3 · 1098 dmg

ADR

58

HS%

50

K/D

0.71

Entry 2/0Util 94Pistol 2

Pl0rmby

L52

11/17/5 · 1249 dmg

ADR

66

HS%

55

K/D

0.65

Entry 2/0Util 43AWP 2Pistol 3

KeDaR69

L6

10/15/8 · 1396 dmg

ADR

74

HS%

50

K/D

0.67

Entry 2/0Util 211Pistol 7

Anidis94

L31

5/17/3 · 720 dmg

ADR

38

HS%

40

K/D

0.29

Util 12Pistol 2
K/D -70%ADR -48%

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.