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BacuJlbeB's team

8

62 kills · 5 players

de_mirage · 37 min

21 rounds · 2026-06-02

Europe 5v5 Queue

Winner · renzoquken's team

13

80 kills · 5 players

Top fragger

KATTATbI4

24 kills

Top impact

KATTATbI4

121 ADR

Util damage

KATTATbI4

226 HP

Weak spots this match

vs lifetime baseline
  • renzoquken

    ADR 65 (avg 82)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BacuJlbeB's team

5 · 3

BacuJlbeB

L102

19/14/2 · 1712 dmg

ADR

82

HS%

47

K/D

1.36

Entry 2/0Multi 2Util 125AWP 7Pistol 5

pomidor34

L103

17/14/1 · 1742 dmg

ADR

83

HS%

59

K/D

1.21

Entry 2/0Multi 1Util 25AWP 1Pistol 8

tamawashi

L102

14/18/2 · 1516 dmg

ADR

72

HS%

43

K/D

0.78

Entry 2/0Multi 1AWP 2Pistol 5

-mdearb

L101

7/16/4 · 819 dmg

ADR

39

HS%

43

K/D

0.44

Entry 2/0Util 68Pistol 2

P0mA_FaCTi

L10

5/18/8 · 1121 dmg

ADR

53

HS%

40

K/D

0.28

Util 40Pistol 1

renzoquken's team

7 · 6

KATTATbI4

L104

24/12/5 · 2541 dmg

ADR

121

HS%

46

K/D

2.00

Entry 1/0Multi 2Util 226AWP 3Pistol 9

sshin

L104

20/13/1 · 1945 dmg

ADR

93

HS%

30

K/D

1.54

Entry 7/0Multi 2AWP 11Pistol 1

qvi-

1

13/13/3 · 1453 dmg

ADR

69

HS%

69

K/D

1.00

Entry 2/0Util 65Pistol 2

renzoquken

L102

13/10/3 · 1371 dmg

ADR

65

HS%

69

K/D

1.30

Util 36AWP 1Pistol 3
ADR -20%HS % +41%

Majestyer

L102

10/15/5 · 1232 dmg

ADR

59

HS%

40

K/D

0.67

Entry 3/0Multi 1Util 73Pistol 4

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.