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Winner · ever's team

16

110 kills · 5 players

de_nuke · 46 min

29 rounds · 2026-04-19

Europe 5v5 Queue

Tino_IE's team

13

104 kills · 5 players

Top fragger

k0z1

29 kills

Top impact

k0z1

109 ADR

Util damage

JR_M_

247 HP

Weak spots this match

vs lifetime baseline
  • ever

    K/D 0.62 (avg 1.10)

    -44%
  • ever

    ADR 69 (avg 81)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ever's team

4 · 8 · OT 4

k0z1

L104

29/22/6 · 3159 dmg

ADR

109

HS%

59

K/D

1.32

Entry 7/0Multi 2Util 97AWP 1Pistol 1

-harryP0TTER

L105

27/22/6 · 2714 dmg

ADR

94

HS%

37

K/D

1.23

Entry 4/0Multi 1Util 89AWP 3

ronni-

L102

23/19/5 · 2287 dmg

ADR

79

HS%

57

K/D

1.21

Entry 1/0Pistol 1

N3XSSY

L103

16/17/4 · 1634 dmg

ADR

56

HS%

38

K/D

0.94

Entry 1/0Util 22AWP 5Pistol 1

ever

L102

15/24/7 · 1997 dmg

ADR

69

HS%

53

K/D

0.62

Entry 3/0Util 33Pistol 2
K/D -44%ADR -15%HS % +26%

Tino_IE's team

8 · 4 · OT 1

Fletcher

L103

26/26/4 · 2519 dmg

ADR

87

HS%

46

K/D

1.00

Entry 7/0Multi 1Util 226Pistol 5

Tino_IE

L103

25/20/4 · 2368 dmg

ADR

82

HS%

52

K/D

1.25

Entry 2/0Multi 2Util 44AWP 5Pistol 3

cpu_package

L103

19/22/7 · 1898 dmg

ADR

65

HS%

63

K/D

0.86

Entry 1/0Multi 1Util 69Pistol 2

Twwiiix

L10

18/23/12 · 2300 dmg

ADR

79

HS%

67

K/D

0.78

Entry 3/0Multi 1Util 242AWP 1Pistol 3

JR_M_

L94

16/19/8 · 1972 dmg

ADR

68

HS%

62

K/D

0.84

Util 247Pistol 3

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.