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Winner · FL4MUS's team

13

80 kills · 5 players

de_mirage · 35 min

22 rounds · 2026-04-25

Europe 5v5 Queue

Sdaim's team

9

71 kills · 5 players

Top fragger

r3salt

27 kills

Top impact

r3salt

111 ADR

Util damage

r3salt

145 HP

Weak spots this match

vs lifetime baseline
  • ms2180

    K/D 0.47 (avg 1.14)

    -59%
  • ms2180

    ADR 59 (avg 83)

    -29%
  • ms2180

    HS % 44% (avg 53%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

FL4MUS's team

10 · 3

torzsi

L104

21/11/7 · 2347 dmg

ADR

107

HS%

38

K/D

1.91

Entry 3/0Util 100AWP 10Pistol 5

xelex

L102

16/13/3 · 1603 dmg

ADR

73

HS%

69

K/D

1.23

Entry 2/0Multi 1Util 105Pistol 4

FL1TJO

L102

16/13/6 · 1692 dmg

ADR

77

HS%

62

K/D

1.23

Entry 4/0Multi 1Util 53AWP 1Pistol 3

darendeli

L104

15/16/4 · 1628 dmg

ADR

74

HS%

80

K/D

0.94

Entry 2/0Multi 2Util 11Pistol 3

FL4MUS

L101

12/18/5 · 1606 dmg

ADR

73

HS%

92

K/D

0.67

Util 93Pistol 2

Sdaim's team

2 · 7

r3salt

4

27/13/3 · 2445 dmg

ADR

111

HS%

67

K/D

2.08

Entry 4/0Multi 4Util 145AWP 1Pistol 3

Sdaim

L103

18/15/3 · 1711 dmg

ADR

78

HS%

39

K/D

1.20

Entry 4/0Multi 2Util 86AWP 10

ms2180

L101

9/19/6 · 1294 dmg

ADR

59

HS%

44

K/D

0.47

Multi 1Util 43AWP 1
K/D -59%ADR -29%

siwigoose

L10

9/18/5 · 987 dmg

ADR

45

HS%

56

K/D

0.50

Entry 3/0Multi 1Util 34Pistol 2

rifler

L101

8/15/5 · 1112 dmg

ADR

51

HS%

75

K/D

0.53

Multi 1Util 94Pistol 3

Half-by-half

First half

10 · 2

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.