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choperxz1's team

5

57 kills · 5 players

de_anubis · 31 min

18 rounds · 2026-04-19

North America 5V5 Queue

Winner · raysunjello's team

13

75 kills · 5 players

Top fragger

IGLSamuel-

17 kills

Top impact

IGLSamuel-

122 ADR

Util damage

choperxz1

217 HP

Weak spots this match

vs lifetime baseline
  • choperxz1

    K/D 0.62 (avg 1.09)

    -43%
  • choperxz1

    ADR 60 (avg 79)

    -25%
  • choperxz1

    HS % 30% (avg 37%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

choperxz1's team

4 · 1

IGLSamuel-

L91

17/12/6 · 2192 dmg

ADR

122

HS%

59

K/D

1.42

Entry 2/0Multi 2Pistol 3

Jscobar-

L91

11/15/2 · 1139 dmg

ADR

63

HS%

55

K/D

0.73

Entry 1/0Multi 1Util 45Pistol 3

Sa1mONN

L81

11/14/3 · 1258 dmg

ADR

70

HS%

18

K/D

0.79

Util 175Pistol 3

choperxz1

L81

10/16/4 · 1072 dmg

ADR

60

HS%

30

K/D

0.62

Entry 1/0Multi 1Util 217AWP 2Pistol 4
K/D -43%ADR -25%

mofOOOka

L71

8/18/7 · 1119 dmg

ADR

62

HS%

62

K/D

0.44

Entry 2/0Util 1Pistol 3

raysunjello's team

8 · 5

raysunjello

L93

17/11/5 · 1672 dmg

ADR

93

HS%

35

K/D

1.55

Entry 5/0Util 16AWP 6Pistol 1

parks

L63

17/12/6 · 1834 dmg

ADR

102

HS%

35

K/D

1.42

Entry 1/0Util 173Pistol 5

sizzleC

L82

15/9/1 · 1383 dmg

ADR

77

HS%

47

K/D

1.67

Entry 2/0Util 54AWP 1Pistol 1

DiosSuerte

L103

15/12/7 · 1869 dmg

ADR

104

HS%

13

K/D

1.25

Entry 3/0Multi 1Util 65Pistol 1

gaineyac

L82

11/13/3 · 1121 dmg

ADR

62

HS%

27

K/D

0.85

Entry 1/0Multi 1Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.