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CHEK esports

6

58 kills · 5 players

de_overpass · 39 min

19 rounds · 2026-05-28

Cyber Zone Latvia - CS2 5x5 Tournament - First Part

Winner · ES_DINABURG

13

76 kills · 5 players

Top fragger

Night121IQ

19 kills

Top impact

rasw1t

106 ADR

Util damage

rasw1t

139 HP

Weak spots this match

vs lifetime baseline
  • ebalviku

    K/D 0.53 (avg 1.37)

    -61%
  • ebalviku

    ADR 62 (avg 88)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CHEK esports

2 · 4

rasw1t

L103

16/14/4 · 2007 dmg

ADR

106

HS%

81

K/D

1.14

Entry 4/0Multi 1Util 139Pistol 5
HS % +80%ADR +28%

leantears

L101

16/18/3 · 1678 dmg

ADR

88

HS%

75

K/D

0.89

Entry 3/0Multi 1Util 8Pistol 2

aotsuragi

L71

10/15/4 · 1046 dmg

ADR

55

HS%

50

K/D

0.67

Entry 1/0Util 20Pistol 3

beffyz

L10

8/14/5 · 824 dmg

ADR

43

HS%

12

K/D

0.57

Entry 1/0Util 46

ebalviku

L101

8/15/1 · 1178 dmg

ADR

62

HS%

38

K/D

0.53

Util 78Pistol 2
K/D -61%ADR -29%

ES_DINABURG

10 · 3

Night121IQ

L103

19/9/3 · 1930 dmg

ADR

102

HS%

21

K/D

2.11

Entry 3/0Multi 2Util 110AWP 8

kurumo666

L103

18/13/5 · 1978 dmg

ADR

104

HS%

61

K/D

1.38

Entry 3/0Multi 1Util 18Pistol 1

durachye666

L94

17/11/6 · 1884 dmg

ADR

99

HS%

41

K/D

1.55

Entry 3/0Multi 1Util 9Pistol 5

koerwyn

L83

14/13/4 · 1269 dmg

ADR

67

HS%

50

K/D

1.08

Entry 1/0Util 67AWP 2Pistol 2

Reqtus

L10

8/15/3 · 1136 dmg

ADR

60

HS%

50

K/D

0.53

Util 75Pistol 1

Half-by-half

First half

2 · 10

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.