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lUCASccc1's team

11

89 kills · 5 players

de_inferno · 42 min

24 rounds · 2026-05-15

Europe 5v5 Queue

Winner · gutterne20plus

13

89 kills · 5 players

Top fragger

kspRRR

29 kills

Top impact

kspRRR

123 ADR

Util damage

NormanC

467 HP

Weak spots this match

vs lifetime baseline
  • GUZHONG

    HS % 22% (avg 51%)

    -57%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lUCASccc1's team

7 · 4

lUCASccc1

L65

26/15/4 · 2152 dmg

ADR

90

HS%

35

K/D

1.73

Entry 6/0Multi 3Util 186AWP 6Pistol 4

NormanC

L73

21/16/8 · 2458 dmg

ADR

102

HS%

38

K/D

1.31

Entry 2/0Multi 1Util 467Pistol 1

GUZHONG

L51

18/17/4 · 1766 dmg

ADR

74

HS%

22

K/D

1.06

Entry 2/0Multi 1Util 1Pistol 3
HS % -57%

suruhai

L52

17/20/9 · 2294 dmg

ADR

96

HS%

35

K/D

0.85

Entry 3/0Multi 1Util 424Pistol 1

shxzkh

L3

7/22/7 · 1113 dmg

ADR

46

HS%

71

K/D

0.32

Entry 3/0Util 35Pistol 2

gutterne20plus

5 · 8

kspRRR

L95

29/19/8 · 2947 dmg

ADR

123

HS%

55

K/D

1.53

Entry 3/0Multi 6Util 248AWP 1Pistol 4
HS % +31%ADR +25%

NicloDK

L52

21/16/5 · 1969 dmg

ADR

82

HS%

48

K/D

1.31

Multi 1Util 159Pistol 4

Niikor

L54

19/18/9 · 2168 dmg

ADR

90

HS%

47

K/D

1.06

Entry 1/0Multi 2Util 419Pistol 6

Lasseh

L72

17/21/10 · 2192 dmg

ADR

91

HS%

29

K/D

0.81

Entry 3/0Multi 1Util 233AWP 2Pistol 1

JOHNBECKP

L1

3/18/6 · 528 dmg

ADR

22

HS%

0

K/D

0.17

Entry 1/0Pistol 1

Half-by-half

First half

7 · 5

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.