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lobby_sebasbert

0

81 kills · 5 players

de_mirage · 40 min

1 rounds · 2024-03-08

COMPETITIVE 5V5

Winner · lobby_rochazK

1

83 kills · 5 players

Top fragger

Lebstandarte

24 kills

Top impact

ruhzeraa

0 ADR

Util damage

ruhzeraa

0 HP

Weak spots this match

vs lifetime baseline
  • ruhzeraa

    ADR 0 (avg 88)

    -100%
  • KevWarrior

    ADR 0 (avg 72)

    -100%
  • PunisherPY

    ADR 0 (avg 80)

    -100%
  • sebasbert

    ADR 0 (avg 83)

    -100%
  • JDL8

    ADR 0 (avg 72)

    -100%
  • Lebstandarte

    ADR 0 (avg 86)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lobby_sebasbert

5 · 6

ruhzeraa

L103

20/17/7 · 0 dmg

ADR

0

HS%

55

K/D

1.18

Multi 2
ADR -100%

KevWarrior

L54

20/15/2 · 0 dmg

ADR

0

HS%

60

K/D

1.33

Multi 2
ADR -100%K/D +43%HS % +28%

PunisherPY

L51

16/19/5 · 0 dmg

ADR

0

HS%

56

K/D

0.84

Multi 2
ADR -100%K/D -24%HS % +30%

sebasbert

L93

15/15/5 · 0 dmg

ADR

0

HS%

33

K/D

1.00

Multi 1
ADR -100%HS % -20%

JDL8

L7

10/17/4 · 0 dmg

ADR

0

HS%

60

K/D

0.59

ADR -100%K/D -35%HS % +25%

lobby_rochazK

7 · 6

Lebstandarte

L76

24/13/2 · 0 dmg

ADR

0

HS%

58

K/D

1.85

Multi 4
ADR -100%K/D +46%

-shissj

L82

16/15/9 · 0 dmg

ADR

0

HS%

50

K/D

1.07

rochazK

L64

15/17/6 · 0 dmg

ADR

0

HS%

27

K/D

0.88

Multi 2

muziek1

L61

15/19/11 · 0 dmg

ADR

0

HS%

47

K/D

0.79

ADR -100%K/D -29%

jache

L9

13/18/1 · 0 dmg

ADR

0

HS%

46

K/D

0.72

ADR -100%K/D -36%

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.