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X4J's team

11

81 kills · 5 players

de_inferno · 41 min

24 rounds · 2026-05-22

SEA 5V5 Queue

Winner · -BehinD_You-'s team

13

91 kills · 5 players

Top fragger

siorze

23 kills

Top impact

siorze

117 ADR

Util damage

skrubcity

389 HP

Weak spots this match

vs lifetime baseline
  • temen0s

    ADR 65 (avg 78)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

X4J's team

5 · 6

siorze

L84

23/16/9 · 2798 dmg

ADR

117

HS%

61

K/D

1.44

Entry 1/0Multi 2Util 235AWP 2Pistol 5

MADILAV

L101

16/16/6 · 1863 dmg

ADR

78

HS%

56

K/D

1.00

Entry 2/0Multi 1Util 211AWP 4Pistol 4

KANUKA_

L101

16/21/4 · 1754 dmg

ADR

73

HS%

38

K/D

0.76

Entry 4/0Util 93AWP 2Pistol 3

z3vhasgone-

L82

15/19/5 · 1235 dmg

ADR

52

HS%

67

K/D

0.79

Entry 2/0Util 72AWP 1Pistol 2

X4J

L83

11/19/5 · 1335 dmg

ADR

56

HS%

55

K/D

0.58

Util 141Pistol 3

-BehinD_You-'s team

7 · 6

skrubcity

L82

23/19/5 · 2502 dmg

ADR

104

HS%

43

K/D

1.21

Entry 3/0Multi 2Util 389Pistol 3

-BehinD_You-

L103

19/12/10 · 1952 dmg

ADR

81

HS%

42

K/D

1.58

Entry 3/0Multi 2Util 197AWP 8Pistol 5

NMNIMI

L104

18/18/8 · 2435 dmg

ADR

102

HS%

61

K/D

1.00

Entry 6/0Util 319Pistol 2

temen0s

L92

16/16/4 · 1552 dmg

ADR

65

HS%

56

K/D

1.00

Entry 2/0Multi 1Util 41Pistol 4
ADR -17%HS % +24%

HAXOR-_-

L82

15/16/5 · 1458 dmg

ADR

61

HS%

47

K/D

0.94

Entry 1/0Multi 2Util 53Pistol 3

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.