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Winner · BlackBearD1's team

22

146 kills · 5 players

de_cache · 72 min

41 rounds · 2026-06-02

Middle East 5v5 Queue

Tranquiloo's team

19

149 kills · 5 players

Top fragger

BuFaany

43 kills

Top impact

BuFaany

121 ADR

Util damage

bottleR6

295 HP

Weak spots this match

vs lifetime baseline
  • Ov3r-

    HS % 28% (avg 44%)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BlackBearD1's team

4 · 8 · OT 10

BlackBearD1

L105

36/31/10 · 3676 dmg

ADR

90

HS%

67

K/D

1.16

Entry 3/0Multi 5Util 158Pistol 6

b1rd

L95

29/34/10 · 3312 dmg

ADR

81

HS%

69

K/D

0.85

Entry 3/0Multi 1Util 198Pistol 4

Ov3r-

L87

29/26/1 · 2718 dmg

ADR

66

HS%

28

K/D

1.12

Entry 5/0Multi 3Util 65AWP 22Pistol 5
HS % -36%ADR -9%

barbariaN

L84

28/26/5 · 3214 dmg

ADR

78

HS%

43

K/D

1.08

Entry 3/0Multi 3Util 162AWP 1Pistol 1

KMZAA

L51

24/34/9 · 3102 dmg

ADR

76

HS%

33

K/D

0.71

Entry 1/0Multi 1Util 136Pistol 1

Tranquiloo's team

8 · 4 · OT 7

BuFaany

L1010

43/33/11 · 4963 dmg

ADR

121

HS%

77

K/D

1.30

Entry 9/0Multi 2Util 186AWP 1Pistol 4
HS % +51%ADR +42%

dudiii

L105

31/28/8 · 3315 dmg

ADR

81

HS%

55

K/D

1.11

Entry 5/0Multi 1Util 127AWP 13Pistol 6

Tranquiloo

L82

28/29/10 · 2526 dmg

ADR

62

HS%

46

K/D

0.97

Entry 6/0Multi 1Util 65AWP 4

Desiato

2

24/29/7 · 2123 dmg

ADR

52

HS%

29

K/D

0.83

Entry 3/0Util 138Pistol 1

bottleR6

L8

23/27/9 · 2867 dmg

ADR

70

HS%

52

K/D

0.85

Entry 3/0Util 295AWP 7Pistol 4

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

10 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.