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Winner · perkyyss's team

13

80 kills · 5 players

de_dust2 · 30 min

21 rounds · 2026-05-27

North America 5V5 Queue

ghettobird's team

8

63 kills · 5 players

Top fragger

perkyyss

20 kills

Top impact

perkyyss

107 ADR

Util damage

orby

154 HP

Weak spots this match

vs lifetime baseline
  • orby

    K/D 0.67 (avg 1.13)

    -41%
  • mzrble

    ADR 69 (avg 90)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

perkyyss's team

9 · 4

perkyyss

L103

20/12/7 · 2241 dmg

ADR

107

HS%

60

K/D

1.67

Entry 5/0Multi 1Util 47AWP 8Pistol 2

heekz

L104

17/14/5 · 1755 dmg

ADR

84

HS%

65

K/D

1.21

Entry 1/0Multi 2Util 7Pistol 3

mzrble

L101

17/10/2 · 1439 dmg

ADR

69

HS%

47

K/D

1.70

Entry 1/0Multi 1Util 65Pistol 1
ADR -24%HS % -10%K/D +28%

GOATPLAYER

L104

16/12/3 · 1721 dmg

ADR

82

HS%

44

K/D

1.33

Entry 1/0Multi 3Util 111AWP 2

orby

L101

10/15/7 · 1550 dmg

ADR

74

HS%

70

K/D

0.67

Entry 1/0Util 154Pistol 3
K/D -41%ADR -13%HS % +37%

ghettobird's team

3 · 5

XxWeNz2233

L104

18/15/5 · 1996 dmg

ADR

95

HS%

72

K/D

1.20

Entry 3/0Multi 2Util 89Pistol 3

sooooka_zim

L101

14/16/4 · 1561 dmg

ADR

74

HS%

50

K/D

0.88

Entry 2/0Multi 2Util 14Pistol 2

sooooka_gp

L102

13/16/2 · 1246 dmg

ADR

59

HS%

62

K/D

0.81

Entry 4/0Multi 1Util 101AWP 3Pistol 3

sooooka_STON

L101

10/17/4 · 1497 dmg

ADR

71

HS%

70

K/D

0.59

Entry 2/0Multi 1Util 147Pistol 3

ghettobird

L10

8/16/1 · 859 dmg

ADR

41

HS%

75

K/D

0.50

Entry 1/0

Half-by-half

First half

9 · 3

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.