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Winner · Blxckie's team

13

78 kills · 5 players

de_ancient · 36 min

22 rounds · 2026-05-23

North America 5V5 Queue

olya's team

9

85 kills · 5 players

Top fragger

Go0dby3

25 kills

Top impact

Go0dby3

124 ADR

Util damage

S4KURA

285 HP

Weak spots this match

vs lifetime baseline
  • olya

    K/D 0.50 (avg 1.12)

    -55%
  • olya

    ADR 48 (avg 76)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Blxckie's team

9 · 4

Go0dby3

L103

25/19/5 · 2725 dmg

ADR

124

HS%

64

K/D

1.32

Entry 8/0Multi 3Util 182Pistol 5

Blxckie

L104

20/16/5 · 2213 dmg

ADR

101

HS%

50

K/D

1.25

Entry 3/0Multi 1Util 151AWP 1Pistol 6
HS % +19%ADR +14%

zBanss

L104

20/15/4 · 1800 dmg

ADR

82

HS%

35

K/D

1.33

Multi 3Util 180AWP 1

-_AJ

L101

8/18/8 · 1171 dmg

ADR

53

HS%

88

K/D

0.44

Entry 2/0Multi 1Util 16Pistol 2

VoltageJM

L101

5/17/6 · 998 dmg

ADR

45

HS%

60

K/D

0.29

Util 138

olya's team

3 · 6

Frezz

2

23/11/0 · 1801 dmg

ADR

82

HS%

39

K/D

2.09

Entry 2/0Multi 1Util 32AWP 2Pistol 2

sckrafft

L102

21/16/6 · 1908 dmg

ADR

87

HS%

33

K/D

1.31

Entry 1/0Multi 2Util 61Pistol 2

S4KURA

L103

19/16/7 · 2528 dmg

ADR

115

HS%

42

K/D

1.19

Entry 1/0Multi 1Util 285Pistol 2

iceezze-

L101

13/18/6 · 1684 dmg

ADR

77

HS%

46

K/D

0.72

Entry 3/0Multi 1Util 63AWP 1

olya

L101

9/18/7 · 1046 dmg

ADR

48

HS%

44

K/D

0.50

Entry 2/0Util 24Pistol 2
K/D -55%ADR -38%

Half-by-half

First half

9 · 3

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.