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Winner · koshak666's team

13

72 kills · 5 players

de_ancient · 26 min

17 rounds · 2026-05-26

Europe 5v5 Queue

hyde's team

4

43 kills · 5 players

Top fragger

shotta36

19 kills

Top impact

BANANAS192

126 ADR

Util damage

tabseN

200 HP

Weak spots this match

vs lifetime baseline
  • BANANAS192

    HS % 18% (avg 43%)

    -58%
  • adinb

    K/D 0.80 (avg 1.34)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

koshak666's team

9 · 4

shotta36

L106

19/7/5 · 1814 dmg

ADR

107

HS%

53

K/D

2.71

Entry 2/0Multi 3Util 147AWP 3Pistol 1

BANANAS192

L102

17/9/12 · 2142 dmg

ADR

126

HS%

18

K/D

1.89

Entry 3/0Multi 1Util 33
HS % -58%K/D +67%ADR +46%

NikiToS_2009

L103

16/8/4 · 1703 dmg

ADR

100

HS%

31

K/D

2.00

Entry 3/0Multi 2Util 88Pistol 4

koshak666

L101

11/13/0 · 961 dmg

ADR

57

HS%

36

K/D

0.85

Entry 2/0Util 14AWP 2Pistol 4

w1nen

1

9/6/5 · 880 dmg

ADR

52

HS%

44

K/D

1.50

Entry 1/0Multi 1Util 29

hyde's team

3 · 1

adinb

L101

12/15/3 · 1258 dmg

ADR

74

HS%

67

K/D

0.80

Multi 1Util 98Pistol 3
K/D -40%ADR -13%HS % +63%

tabseN

L102

9/14/4 · 1274 dmg

ADR

75

HS%

56

K/D

0.64

Entry 4/0Multi 1Util 200Pistol 2

-YaphetS

L101

9/14/6 · 1391 dmg

ADR

82

HS%

44

K/D

0.64

Entry 2/0Util 66Pistol 3

saintstevve

L10

9/14/2 · 851 dmg

ADR

50

HS%

67

K/D

0.64

Util 47Pistol 6

hyde

L10

4/15/2 · 484 dmg

ADR

29

HS%

75

K/D

0.27

Util 74Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.