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esdeath1's team

4

53 kills · 5 players

de_dust2 · 27 min

17 rounds · 2026-05-27

Europe 5v5 Queue

Winner · Jus2Peche's team

13

72 kills · 5 players

Top fragger

RapidexCS

20 kills

Top impact

RapidexCS

115 ADR

Util damage

RapidexCS

102 HP

Weak spots this match

vs lifetime baseline
  • esdeath1

    K/D 1.00 (avg 1.40)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

esdeath1's team

1 · 3

khokhato

L72

14/14/3 · 1115 dmg

ADR

66

HS%

29

K/D

1.00

Entry 2/0Multi 1Util 8Pistol 3

esdeath1

L81

13/13/5 · 1387 dmg

ADR

82

HS%

69

K/D

1.00

Multi 1Util 24Pistol 2
K/D -29%ADR -11%HS % +17%

aBo-JaMaL

L81

10/15/6 · 1377 dmg

ADR

81

HS%

60

K/D

0.67

Entry 3/0AWP 5Pistol 1

OKara1903

L8

9/16/4 · 1013 dmg

ADR

60

HS%

89

K/D

0.56

Entry 1/0Pistol 3

MPoljak

L8

7/15/2 · 932 dmg

ADR

55

HS%

57

K/D

0.47

Entry 1/0Util 67Pistol 4

Jus2Peche's team

11 · 2

RapidexCS

L94

20/10/7 · 1952 dmg

ADR

115

HS%

55

K/D

2.00

Entry 3/0Multi 1Util 102Pistol 6
K/D +48%ADR +24%

tobush

L82

18/9/3 · 1658 dmg

ADR

98

HS%

72

K/D

2.00

Entry 1/0Multi 2Util 7Pistol 2

Jus2Peche

L84

14/13/6 · 1541 dmg

ADR

91

HS%

64

K/D

1.08

Entry 3/0Multi 2Util 93AWP 1Pistol 1

-Holls

2

12/11/1 · 1155 dmg

ADR

68

HS%

25

K/D

1.09

Entry 1/0Multi 1Util 90AWP 2Pistol 1

alxcrip

L81

8/10/6 · 1112 dmg

ADR

65

HS%

25

K/D

0.80

Entry 2/0Util 7AWP 5

Half-by-half

First half

1 · 11

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.