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Winner · Ackrmn_'s team

13

92 kills · 5 players

de_mirage · 38 min

24 rounds · 2026-06-01

Europe 5v5 Queue

tronick's team

11

84 kills · 5 players

Top fragger

ILFI-

28 kills

Top impact

Cfelniczak

115 ADR

Util damage

Cfelniczak

104 HP

Weak spots this match

vs lifetime baseline
  • the1zy

    K/D 0.22 (avg 1.11)

    -80%
  • the1zy

    ADR 25 (avg 75)

    -67%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ackrmn_'s team

5 · 8

Cfelniczak

L104

27/17/6 · 2769 dmg

ADR

115

HS%

74

K/D

1.59

Entry 2/0Multi 3Util 104Pistol 3

Ackrmn_

L104

23/14/5 · 2483 dmg

ADR

104

HS%

43

K/D

1.64

Entry 3/0Multi 2Util 87AWP 8Pistol 3

KYRA97

L92

16/16/3 · 1533 dmg

ADR

64

HS%

50

K/D

1.00

Entry 2/0Util 2Pistol 4

leeshka_

L10

15/17/5 · 1438 dmg

ADR

60

HS%

53

K/D

0.88

Util 80Pistol 4

D0n123

L103

11/20/2 · 1536 dmg

ADR

64

HS%

64

K/D

0.55

Entry 2/0Multi 1Pistol 4

tronick's team

7 · 4

ILFI-

L93

28/18/3 · 2518 dmg

ADR

105

HS%

39

K/D

1.56

Entry 5/0Multi 4Util 17AWP 14Pistol 7

JJFraggs

L104

22/16/7 · 2548 dmg

ADR

106

HS%

41

K/D

1.38

Entry 3/0Multi 2Util 13Pistol 2

Don_Bosc0

L103

20/20/6 · 2007 dmg

ADR

84

HS%

65

K/D

1.00

Entry 4/0Multi 2Util 8AWP 2Pistol 3

tronick

L101

10/20/4 · 1261 dmg

ADR

53

HS%

80

K/D

0.50

Entry 3/0Multi 1Util 15

the1zy

L10

4/18/4 · 590 dmg

ADR

25

HS%

75

K/D

0.22

Util 58
K/D -80%ADR -67%HS % +44%

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.