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B32T's team

0

40 kills · 5 players

de_mirage · 24 min

1 rounds · 2025-09-27

Europe 5v5 Queue

Winner · RecepIvedik's team

1

68 kills · 5 players

Top fragger

prizept

24 kills

Top impact

prizept

152 ADR

Util damage

sinK

280 HP

Weak spots this match

vs lifetime baseline
  • PiotrGit

    K/D 0.43 (avg 1.22)

    -65%
  • PiotrGit

    HS % 33% (avg 48%)

    -31%
  • PiotrGit

    ADR 66 (avg 93)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

B32T's team

1 · 0

B32T

L81

11/13/4 · 1203 dmg

ADR

86

HS%

18

K/D

0.85

Entry 1/0Multi 2Util 78AWP 6Pistol 1

Heexxo

L5

9/13/2 · 873 dmg

ADR

62

HS%

22

K/D

0.69

Entry 1/0Util 10Pistol 2

TSVELL

L7

9/14/2 · 801 dmg

ADR

57

HS%

22

K/D

0.64

Entry 3/0Util 32Pistol 4

PiotrGit

L10

6/14/4 · 927 dmg

ADR

66

HS%

33

K/D

0.43

Entry 2/0Util 8Pistol 1
K/D -65%HS % -31%

oniuy

L8

5/14/6 · 1138 dmg

ADR

81

HS%

80

K/D

0.36

Entry 1/0Util 78Pistol 1

RecepIvedik's team

11 · 2

prizept

L96

24/6/3 · 2129 dmg

ADR

152

HS%

46

K/D

4.00

Multi 3Util 39Pistol 2

sinK

L55

19/7/9 · 1925 dmg

ADR

138

HS%

58

K/D

2.71

Entry 3/0Multi 3Util 280Pistol 4

hatoicbuzz

L102

13/9/4 · 1312 dmg

ADR

94

HS%

77

K/D

1.44

Multi 1Util 33AWP 1Pistol 4
HS % +43%K/D +29%

RecepIvedik

L7

7/8/7 · 975 dmg

ADR

70

HS%

71

K/D

0.88

Entry 1/0Util 105

aseher

L2

5/10/3 · 515 dmg

ADR

37

HS%

80

K/D

0.50

Entry 2/0Util 13Pistol 1

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.