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Ra1DeN's team

6

56 kills · 5 players

de_mirage · 28 min

19 rounds · 2026-05-23

Europe 5v5 Queue

Winner · Draysh's team

13

71 kills · 5 players

Top fragger

heso

20 kills

Top impact

heso

112 ADR

Util damage

DUNYAA-

205 HP

Weak spots this match

vs lifetime baseline
  • eviolence

    K/D 0.73 (avg 1.18)

    -38%
  • eviolence

    HS % 36% (avg 56%)

    -36%
  • eviolence

    ADR 60 (avg 86)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ra1DeN's team

2 · 4

zula-

L102

14/14/0 · 1313 dmg

ADR

69

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 33Pistol 4

Pipw

L101

13/13/2 · 1297 dmg

ADR

68

HS%

69

K/D

1.00

Entry 2/0Multi 1Util 35Pistol 1

-ares-

L103

13/15/2 · 1596 dmg

ADR

84

HS%

54

K/D

0.87

Entry 2/0Multi 1AWP 4Pistol 5

Ra1DeN

L10

8/15/5 · 1112 dmg

ADR

59

HS%

62

K/D

0.53

Entry 2/0Multi 1Util 91

10z

L10

8/14/5 · 896 dmg

ADR

47

HS%

25

K/D

0.57

Entry 2/0Util 5Pistol 3

Draysh's team

10 · 3

heso

L103

20/10/5 · 2127 dmg

ADR

112

HS%

70

K/D

2.00

Multi 3Util 52Pistol 4

Geness1s

L103

15/10/0 · 1460 dmg

ADR

77

HS%

27

K/D

1.50

Entry 3/0Multi 2Util 85AWP 10Pistol 2

DUNYAA-

L103

15/13/6 · 1969 dmg

ADR

104

HS%

87

K/D

1.15

Entry 1/0Multi 2Util 205Pistol 2

eviolence

L101

11/15/2 · 1140 dmg

ADR

60

HS%

36

K/D

0.73

Entry 5/0AWP 3
K/D -38%HS % -36%

Draysh

L103

10/8/1 · 683 dmg

ADR

36

HS%

20

K/D

1.25

Multi 1Util 76

Half-by-half

First half

2 · 10

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.