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Winner · OiO67's team

13

81 kills · 5 players

de_ancient · 39 min

22 rounds · 2026-05-24

Europe 5v5 Queue

BigMen's team

9

76 kills · 5 players

Top fragger

Big_Maduro

21 kills

Top impact

HD71

104 ADR

Util damage

Pu-lishe

353 HP

Weak spots this match

vs lifetime baseline
  • OiO67

    HS % 18% (avg 52%)

    -65%
  • OiO67

    K/D 0.65 (avg 0.98)

    -34%
  • OiO67

    ADR 59 (avg 76)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

OiO67's team

7 · 6

Big_Maduro

L54

21/11/4 · 1942 dmg

ADR

88

HS%

24

K/D

1.91

Entry 4/0Multi 3Util 146AWP 5Pistol 1

Clxpz7

L63

18/17/6 · 1853 dmg

ADR

84

HS%

72

K/D

1.06

Entry 3/0Util 104Pistol 2
K/D -12%HS % +44%

Tamekkk

L52

16/17/2 · 1677 dmg

ADR

76

HS%

56

K/D

0.94

Entry 2/0Pistol 2

MATORIAL

L62

15/14/7 · 1847 dmg

ADR

84

HS%

53

K/D

1.07

Entry 3/0Multi 1Util 168AWP 6Pistol 3

OiO67

L42

11/17/7 · 1303 dmg

ADR

59

HS%

18

K/D

0.65

Entry 3/0Multi 2Util 122AWP 4
HS % -65%K/D -34%

BigMen's team

5 · 4

HD71

L43

20/16/10 · 2284 dmg

ADR

104

HS%

35

K/D

1.25

Entry 1/0Util 306Pistol 3
HS % -15%ADR +29%K/D +24%

undef1nedTR

L52

18/16/5 · 1483 dmg

ADR

67

HS%

22

K/D

1.12

Entry 2/0Util 89AWP 2Pistol 2

Pu-lishe

L73

17/14/9 · 1924 dmg

ADR

88

HS%

53

K/D

1.21

Entry 1/0Multi 2Util 353AWP 2Pistol 3

BigMen

L41

11/18/6 · 1713 dmg

ADR

78

HS%

64

K/D

0.61

Entry 2/0Multi 1Util 145Pistol 3

MTBI

L5

10/17/5 · 1164 dmg

ADR

53

HS%

10

K/D

0.59

Entry 1/0Util 264Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.