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Winner · morandinnN's team

13

84 kills · 5 players

de_mirage · 38 min

23 rounds · 2026-05-27

South America 5V5 Queue

gbllr-_'s team

10

71 kills · 5 players

Top fragger

netimzera

21 kills

Top impact

netimzera

94 ADR

Util damage

lightDEUS

144 HP

Weak spots this match

vs lifetime baseline
  • lightDEUS

    K/D 0.63 (avg 1.17)

    -46%
  • lightDEUS

    ADR 64 (avg 77)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

morandinnN's team

5 · 8

netimzera

L103

21/13/2 · 2156 dmg

ADR

94

HS%

52

K/D

1.62

Entry 7/0Util 40AWP 2Pistol 3

kroktz-

L102

18/16/5 · 2007 dmg

ADR

87

HS%

56

K/D

1.12

Entry 1/0Multi 1Util 12AWP 2Pistol 2

deus_pivete

L102

16/12/3 · 1541 dmg

ADR

67

HS%

50

K/D

1.33

Entry 1/0Multi 2Util 19AWP 4

morandinnN

L105

16/14/5 · 1970 dmg

ADR

86

HS%

44

K/D

1.14

Entry 2/0Multi 1Util 98AWP 5Pistol 4

greeen-

L101

13/17/4 · 1485 dmg

ADR

65

HS%

54

K/D

0.76

Entry 2/0Util 94Pistol 1

gbllr-_'s team

7 · 3

_reset

L103

20/15/6 · 2086 dmg

ADR

91

HS%

90

K/D

1.33

Entry 4/0Multi 1Util 48Pistol 5

oneking1

L103

17/17/2 · 1740 dmg

ADR

76

HS%

41

K/D

1.00

Entry 3/0Multi 2Util 26Pistol 3

FilezZzin

L102

13/16/6 · 1376 dmg

ADR

60

HS%

38

K/D

0.81

Multi 1Util 38Pistol 3

lightDEUS

L102

12/19/3 · 1476 dmg

ADR

64

HS%

58

K/D

0.63

Entry 2/0Util 144Pistol 4
K/D -46%ADR -17%HS % +16%

gbllr-_

L10

9/17/5 · 1382 dmg

ADR

60

HS%

33

K/D

0.53

Entry 1/0Util 36Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.