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c0rtex's team

3

45 kills · 5 players

de_ancient · 24 min

16 rounds · 2026-05-27

Europe 5v5 Queue

Winner · mastersiak's team

13

70 kills · 5 players

Top fragger

M1chO--

20 kills

Top impact

Grabarrr

121 ADR

Util damage

bunnyhug

194 HP

Weak spots this match

vs lifetime baseline
  • MILIXX

    K/D 0.60 (avg 0.98)

    -39%
  • mastersiak

    HS % 30% (avg 49%)

    -39%
  • grimrp

    HS % 36% (avg 47%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

c0rtex's team

3 · 0

K4BER999

L101

11/13/3 · 1220 dmg

ADR

76

HS%

55

K/D

0.85

Entry 1/0Multi 1Pistol 1

Awake7

L10

10/14/3 · 840 dmg

ADR

53

HS%

40

K/D

0.71

Entry 2/0AWP 1Pistol 1

YzzywOo

L10

10/15/5 · 1397 dmg

ADR

87

HS%

50

K/D

0.67

Entry 1/0Multi 1Pistol 3

MILIXX

L101

9/15/4 · 1200 dmg

ADR

75

HS%

67

K/D

0.60

Multi 1Util 2Pistol 1
K/D -39%HS % +52%

c0rtex

L101

5/13/3 · 510 dmg

ADR

32

HS%

80

K/D

0.38

Util 67Pistol 1

mastersiak's team

9 · 4

M1chO--

L106

20/7/4 · 1456 dmg

ADR

91

HS%

55

K/D

2.86

Entry 3/0Multi 4Util 95Pistol 4
K/D +162%HS % +34%

Grabarrr

L103

17/10/6 · 1928 dmg

ADR

121

HS%

59

K/D

1.70

Entry 1/0Multi 2Util 122Pistol 5

bunnyhug

L103

12/9/5 · 1459 dmg

ADR

91

HS%

75

K/D

1.33

Entry 2/0Multi 1Util 194Pistol 1
HS % +34%

grimrp

L10

11/9/5 · 1142 dmg

ADR

71

HS%

36

K/D

1.22

Entry 2/0Util 96Pistol 1
HS % -23%ADR -10%K/D +10%

mastersiak

L101

10/10/7 · 1276 dmg

ADR

80

HS%

30

K/D

1.00

Entry 4/0Util 140Pistol 3
HS % -39%K/D -8%

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.