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Winner · dqdq0's team

13

73 kills · 5 players

de_mirage · 26 min

18 rounds · 2026-05-31

Europe 5v5 Queue

Sdaim's team

5

51 kills · 5 players

Top fragger

xtr34m

20 kills

Top impact

xtr34m

129 ADR

Util damage

takanashi--

229 HP

Weak spots this match

vs lifetime baseline
  • dqdq0

    ADR 59 (avg 80)

    -26%
  • uk1to-

    K/D 1.00 (avg 1.24)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dqdq0's team

8 · 5

xtr34m

L103

20/9/6 · 2325 dmg

ADR

129

HS%

70

K/D

2.22

Entry 2/0Multi 3Util 64AWP 2Pistol 3

uebok812

L102

16/10/3 · 1613 dmg

ADR

90

HS%

50

K/D

1.60

Entry 5/0Util 7AWP 10Pistol 2

dqdq0

L102

14/6/0 · 1068 dmg

ADR

59

HS%

57

K/D

2.33

Entry 1/0Multi 1Util 13
ADR -26%K/D +81%HS % +21%

takanashi--

L104

13/10/8 · 1979 dmg

ADR

110

HS%

62

K/D

1.30

Entry 1/0Multi 1Util 229AWP 1Pistol 2
ADR +24%HS % +11%

upd

L102

10/16/3 · 932 dmg

ADR

52

HS%

60

K/D

0.62

Entry 2/0Pistol 4

Sdaim's team

4 · 1

uk1to-

L101

14/14/4 · 1538 dmg

ADR

85

HS%

57

K/D

1.00

Entry 1/0Util 173AWP 1Pistol 4
K/D -19%HS % +14%

nofearmode

L101

14/14/6 · 1624 dmg

ADR

90

HS%

57

K/D

1.00

Entry 3/0Util 61Pistol 3

Sdaim

L101

9/16/1 · 933 dmg

ADR

52

HS%

44

K/D

0.56

Util 41Pistol 1

3erro

L10

8/16/2 · 959 dmg

ADR

53

HS%

38

K/D

0.50

Entry 3/0AWP 1

bezmozga666

L102

6/14/2 · 823 dmg

ADR

46

HS%

17

K/D

0.43

Util 80AWP 2Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.