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Winner · _ssk1's team

13

92 kills · 5 players

de_dust2 · 35 min

20 rounds · 2026-05-26

South America 5V5 Queue

AvOnst's team

7

66 kills · 5 players

Top fragger

TaS00

27 kills

Top impact

TaS00

136 ADR

Util damage

jhow-joseph

294 HP

Weak spots this match

vs lifetime baseline
  • Baccigol

    K/D 0.45 (avg 1.03)

    -56%
  • Yeds

    HS % 31% (avg 47%)

    -34%
  • Yeds

    K/D 0.72 (avg 1.05)

    -31%
  • Baccigol

    ADR 61 (avg 83)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_ssk1's team

9 · 4

TaS00

L52

27/13/6 · 2727 dmg

ADR

136

HS%

44

K/D

2.08

Entry 4/0Multi 3Util 178AWP 2Pistol 5

jhow-joseph

3

20/13/10 · 2033 dmg

ADR

102

HS%

20

K/D

1.54

Entry 2/0Multi 1Util 294AWP 2Pistol 3

_ssk1

L53

19/13/8 · 1950 dmg

ADR

98

HS%

37

K/D

1.46

Entry 2/0Multi 3Pistol 5

Gstvsa

2

14/13/5 · 1282 dmg

ADR

64

HS%

50

K/D

1.08

Entry 1/0Multi 1Util 69Pistol 1
K/D +38%

HeadSetti

3

12/14/6 · 1338 dmg

ADR

67

HS%

58

K/D

0.86

Entry 1/0Util 103Pistol 2

AvOnst's team

3 · 4

Luket_

3

16/20/6 · 1956 dmg

ADR

98

HS%

81

K/D

0.80

Entry 3/0Multi 1Pistol 3

AvOnst

L32

16/17/3 · 1567 dmg

ADR

78

HS%

50

K/D

0.94

Entry 2/0Multi 2Util 16

Yeds

L51

13/18/6 · 1492 dmg

ADR

75

HS%

31

K/D

0.72

Entry 2/0Util 9Pistol 2
HS % -34%K/D -31%

7orr3z

1

12/17/4 · 1240 dmg

ADR

62

HS%

25

K/D

0.71

Entry 2/0Multi 1AWP 4

Baccigol

9/20/8 · 1226 dmg

ADR

61

HS%

33

K/D

0.45

Entry 1/0Util 46Pistol 3
K/D -56%ADR -26%

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.