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PetersenGG's team

10

72 kills · 5 players

de_nuke · 40 min

23 rounds · 2026-05-27

Europe 5v5 Queue

Winner · hrooo's team

13

93 kills · 5 players

Top fragger

zignaf

26 kills

Top impact

zignaf

120 ADR

Util damage

zignaf

106 HP

Weak spots this match

vs lifetime baseline
  • hrooo

    HS % 35% (avg 45%)

    -22%
  • -Luddi

    K/D 0.85 (avg 1.09)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PetersenGG's team

4 · 6

--Mags

L106

20/17/4 · 1963 dmg

ADR

85

HS%

70

K/D

1.18

Entry 1/0Multi 2Util 102Pistol 2

PetersenGG

L101

17/19/4 · 1811 dmg

ADR

79

HS%

59

K/D

0.89

Entry 4/0AWP 1Pistol 3

-Luddi

L102

17/20/1 · 1743 dmg

ADR

76

HS%

47

K/D

0.85

Entry 1/0Multi 2AWP 5Pistol 5
K/D -22%HS % +12%

Gronning

L10

11/18/4 · 1323 dmg

ADR

58

HS%

55

K/D

0.61

Entry 2/0Util 70Pistol 1

M0S

L101

7/20/6 · 1431 dmg

ADR

62

HS%

57

K/D

0.35

Entry 1/0Util 41Pistol 1

hrooo's team

8 · 5

zignaf

L106

26/14/6 · 2760 dmg

ADR

120

HS%

69

K/D

1.86

Entry 7/0Multi 4Util 106Pistol 5

LKS_-

L103

21/14/7 · 2307 dmg

ADR

100

HS%

71

K/D

1.50

Entry 4/0Multi 2Util 50Pistol 3

hrooo

L102

20/16/2 · 1869 dmg

ADR

81

HS%

35

K/D

1.25

Entry 2/0Multi 2Util 20AWP 13Pistol 2
HS % -22%K/D +20%ADR +13%

-Stenko

L102

15/15/7 · 1692 dmg

ADR

74

HS%

47

K/D

1.00

Entry 1/0Util 40Pistol 3

Benjico

L10

11/15/2 · 875 dmg

ADR

38

HS%

36

K/D

0.73

Util 87Pistol 1

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.