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fatih's team

4

38 kills · 5 players

de_inferno · 28 min

17 rounds · 2026-05-30

Europe 5v5 Queue

Winner · CITIZEN_KANE's team

13

70 kills · 5 players

Top fragger

raWl--

18 kills

Top impact

Mongekyouu-

97 ADR

Util damage

CITIZEN_KANE

338 HP

Weak spots this match

vs lifetime baseline
  • matojak

    K/D 0.77 (avg 1.08)

    -29%
  • matojak

    ADR 58 (avg 75)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fatih's team

4 · 0

SpyRolele

L102

12/13/1 · 1527 dmg

ADR

90

HS%

50

K/D

0.92

Entry 5/0Multi 1Util 78AWP 1Pistol 1

matojak

L10

10/13/1 · 986 dmg

ADR

58

HS%

60

K/D

0.77

Entry 2/0Multi 1Util 42Pistol 5
K/D -29%ADR -22%HS % +11%

GOFAST--

L10

6/17/3 · 998 dmg

ADR

59

HS%

83

K/D

0.35

Entry 2/0Pistol 1

fatih

L101

6/14/4 · 620 dmg

ADR

37

HS%

17

K/D

0.43

Util 29AWP 3

meloch

L101

4/10/1 · 679 dmg

ADR

40

HS%

50

K/D

0.40

Util 44

CITIZEN_KANE's team

8 · 5

raWl--

L103

18/10/1 · 1638 dmg

ADR

96

HS%

44

K/D

1.80

Entry 2/0Multi 2Util 137Pistol 3

Mongekyouu-

L104

17/7/6 · 1641 dmg

ADR

97

HS%

41

K/D

2.43

Entry 1/0Multi 2Util 299Pistol 5

8L4Q

L103

14/8/4 · 1201 dmg

ADR

71

HS%

36

K/D

1.75

Entry 2/0Multi 1Util 230Pistol 1

Raikenzo

L102

12/7/4 · 1452 dmg

ADR

85

HS%

17

K/D

1.71

Entry 3/0Util 143AWP 7Pistol 1

CITIZEN_KANE

L101

9/7/10 · 1395 dmg

ADR

82

HS%

67

K/D

1.29

Util 338Pistol 2

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.