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Balozapisaks's team

6

56 kills · 5 players

de_anubis · 30 min

19 rounds · 2026-06-02

Europe 5v5 Queue

Winner · LUCKY-'s team

13

81 kills · 5 players

Top fragger

LUCKY-

23 kills

Top impact

LUCKY-

120 ADR

Util damage

CR1OL

171 HP

Weak spots this match

vs lifetime baseline
  • sivlvy

    K/D 0.29 (avg 0.98)

    -70%
  • sivlvy

    ADR 34 (avg 70)

    -52%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Balozapisaks's team

2 · 4

VeretoMANO

L102

18/15/0 · 1630 dmg

ADR

86

HS%

56

K/D

1.20

Entry 3/0Multi 2Util 41Pistol 6

Balozapisaks

L10

12/18/1 · 1302 dmg

ADR

69

HS%

42

K/D

0.67

Entry 1/0Multi 1AWP 1Pistol 5

CR1OL

L103

10/15/4 · 1361 dmg

ADR

72

HS%

60

K/D

0.67

Entry 1/0Multi 1Util 171AWP 1Pistol 1

b1amed

L10

8/16/4 · 1326 dmg

ADR

70

HS%

0

K/D

0.50

Entry 1/0Util 52AWP 3Pistol 2

somsom21cm

L81

8/17/4 · 1176 dmg

ADR

62

HS%

12

K/D

0.47

Util 127AWP 2

LUCKY-'s team

10 · 3

LUCKY-

L106

23/13/5 · 2284 dmg

ADR

120

HS%

17

K/D

1.77

Entry 6/0Multi 3Util 39AWP 18Pistol 2

MURICK

L105

23/8/4 · 2000 dmg

ADR

105

HS%

57

K/D

2.88

Entry 2/0Multi 3Util 57Pistol 6

nbaz

L102

16/12/3 · 1560 dmg

ADR

82

HS%

81

K/D

1.33

Entry 4/0Multi 1Util 28AWP 1Pistol 1

Lithromantik

L10

15/10/11 · 1861 dmg

ADR

98

HS%

47

K/D

1.50

Multi 1Pistol 5

sivlvy

L8

4/14/4 · 646 dmg

ADR

34

HS%

75

K/D

0.29

Entry 1/0Util 128
K/D -70%ADR -52%HS % +60%

Half-by-half

First half

2 · 10

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.