Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · Spedrun14881's team

1

78 kills · 5 players

de_ancient · 36 min

1 rounds · 2024-05-03

COMPETITIVE 5v5

insaneNESK's team

0

63 kills · 5 players

Top fragger

Mercurial_x

20 kills

Top impact

Mercurial_x

0 ADR

Util damage

Mercurial_x

0 HP

Weak spots this match

vs lifetime baseline
  • insaneNESK

    ADR 0 (avg 81)

    -100%
  • akiBANG

    ADR 0 (avg 74)

    -100%
  • brodinski13

    ADR 0 (avg 76)

    -100%
  • brodinski13

    K/D 0.69 (avg 1.12)

    -38%
  • insaneNESK

    K/D 0.78 (avg 1.17)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Spedrun14881's team

6 · 7

Mercurial_x

L94

20/13/8 · 0 dmg

ADR

0

HS%

50

K/D

1.54

Multi 2

Spedrun14881

L83

18/14/3 · 0 dmg

ADR

0

HS%

28

K/D

1.29

Multi 2

Bongtoi

L74

15/11/4 · 0 dmg

ADR

0

HS%

73

K/D

1.36

Multi 2

Belisim00

L52

14/15/1 · 0 dmg

ADR

0

HS%

57

K/D

0.93

azi_51

L7

11/10/5 · 0 dmg

ADR

0

HS%

36

K/D

1.10

insaneNESK's team

6 · 1

jungaaaaaa

L6

16/15/4 · 0 dmg

ADR

0

HS%

44

K/D

1.07

insaneNESK

L92

14/18/7 · 0 dmg

ADR

0

HS%

57

K/D

0.78

Multi 3
ADR -100%K/D -33%HS % +10%

akiBANG

L91

14/16/3 · 0 dmg

ADR

0

HS%

50

K/D

0.88

ADR -100%K/D -15%HS % +9%

brodinski13

L64

11/16/4 · 0 dmg

ADR

0

HS%

36

K/D

0.69

ADR -100%K/D -38%

kas-_-per

L6

8/14/4 · 0 dmg

ADR

0

HS%

62

K/D

0.57

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.