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IGolaGianni's team

3

51 kills · 5 players

de_cache · 27 min

16 rounds · 2026-05-18

Europe 5v5 Queue

Winner · tweethyLMAO's team

13

74 kills · 5 players

Top fragger

tweethyLMAO

24 kills

Top impact

tweethyLMAO

162 ADR

Util damage

tweethyLMAO

225 HP

Weak spots this match

vs lifetime baseline
  • IGolaGianni

    K/D 0.40 (avg 1.04)

    -62%
  • IGolaGianni

    ADR 33 (avg 72)

    -54%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

IGolaGianni's team

3 · 0

sayuko

L102

18/14/4 · 1751 dmg

ADR

109

HS%

50

K/D

1.29

Entry 2/0Multi 2Pistol 7

eMcw0w

L9

13/15/4 · 1398 dmg

ADR

87

HS%

69

K/D

0.87

Entry 4/0Multi 1Util 69Pistol 3

majtucha

L71

8/14/1 · 1005 dmg

ADR

63

HS%

50

K/D

0.57

Entry 1/0Util 78AWP 1Pistol 2

IGolaGianni

L7

6/15/1 · 532 dmg

ADR

33

HS%

67

K/D

0.40

Entry 1/0Pistol 1
K/D -62%ADR -54%HS % +24%

Astarcii

L8

6/16/5 · 994 dmg

ADR

62

HS%

50

K/D

0.38

Entry 1/0Util 37Pistol 1

tweethyLMAO's team

9 · 4

tweethyLMAO

5

24/9/7 · 2585 dmg

ADR

162

HS%

67

K/D

2.67

Entry 5/0Multi 2Util 225AWP 2Pistol 4
ADR +77%K/D +68%

vexxD

5

18/8/6 · 1519 dmg

ADR

95

HS%

44

K/D

2.25

Multi 2Util 16AWP 1Pistol 3

-SzaIony

16/11/3 · 1438 dmg

ADR

90

HS%

38

K/D

1.45

Entry 1/0Util 16AWP 8Pistol 4

AJ8

L102

12/11/6 · 1472 dmg

ADR

92

HS%

58

K/D

1.09

Entry 1/0Util 5Pistol 3

b00mbel33

1

4/12/1 · 427 dmg

ADR

27

HS%

50

K/D

0.33

Util 25

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.