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Winner · VxD-_-'s team

13

74 kills · 5 players

de_anubis · 35 min

20 rounds · 2026-06-03

South America 5V5 Queue

capexao's team

7

62 kills · 5 players

Top fragger

rush_w

21 kills

Top impact

VxD-_-

107 ADR

Util damage

BntZxZ

191 HP

Weak spots this match

vs lifetime baseline
  • brNz3r4--

    K/D 0.80 (avg 1.15)

    -30%
  • brNz3r4--

    HS % 42% (avg 55%)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

VxD-_-'s team

9 · 4

rush_w

L94

21/10/3 · 1991 dmg

ADR

100

HS%

29

K/D

2.10

Entry 2/0Multi 3Util 59AWP 12Pistol 1

VxD-_-

L95

18/13/7 · 2143 dmg

ADR

107

HS%

39

K/D

1.38

Entry 4/0Multi 3Util 92

Leawii

L91

14/13/1 · 1358 dmg

ADR

68

HS%

50

K/D

1.08

Entry 2/0Util 124Pistol 2

Biioss

L81

13/12/4 · 1480 dmg

ADR

74

HS%

46

K/D

1.08

Entry 1/0Multi 1Util 157Pistol 2
HS % -12%ADR -10%

IRUKANDY

L82

8/15/5 · 1069 dmg

ADR

53

HS%

12

K/D

0.53

Entry 2/0Util 161Pistol 2

capexao's team

3 · 4

bru-A-

L84

19/13/2 · 1596 dmg

ADR

80

HS%

37

K/D

1.46

Entry 3/0Multi 1Util 7Pistol 4

brNz3r4--

L9

12/15/6 · 1529 dmg

ADR

76

HS%

42

K/D

0.80

Entry 3/0Multi 1Util 116Pistol 2
K/D -30%HS % -24%

neew17

L8

11/16/4 · 1101 dmg

ADR

55

HS%

55

K/D

0.69

Entry 2/0Util 67Pistol 7

capexao

L91

10/16/6 · 1556 dmg

ADR

78

HS%

70

K/D

0.62

Entry 1/0Multi 2Util 12

BntZxZ

L82

10/15/5 · 1349 dmg

ADR

67

HS%

60

K/D

0.67

Multi 1Util 191Pistol 5

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.