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Winner · latitante-_-'s team

13

84 kills · 5 players

de_dust2 · 38 min

24 rounds · 2026-05-29

Europe 5v5 Queue

ozdmR's team

11

85 kills · 5 players

Top fragger

ozdmR

26 kills

Top impact

ozdmR

115 ADR

Util damage

AHU_JOO

287 HP

Weak spots this match

vs lifetime baseline
  • JordyyFPS

    ADR 60 (avg 96)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

latitante-_-'s team

7 · 6

siweLxd

L85

24/16/5 · 2518 dmg

ADR

105

HS%

54

K/D

1.50

Entry 3/0Multi 2Util 70Pistol 5

latitante-_-

L85

20/18/8 · 2379 dmg

ADR

99

HS%

60

K/D

1.11

Entry 2/0Multi 2Util 54AWP 3Pistol 1
ADR +24%HS % +22%

JordyyFPS

L62

15/17/5 · 1441 dmg

ADR

60

HS%

67

K/D

0.88

Entry 1/0Util 189AWP 1Pistol 4
ADR -37%K/D -10%HS % +40%

AnEEEsO

L8

13/15/5 · 1654 dmg

ADR

69

HS%

62

K/D

0.87

Entry 2/0Util 186Pistol 3

KIOMURAGOD

L71

12/19/5 · 1256 dmg

ADR

52

HS%

75

K/D

0.63

Entry 4/0AWP 3Pistol 2

ozdmR's team

5 · 6

ozdmR

L73

26/16/4 · 2752 dmg

ADR

115

HS%

62

K/D

1.62

Entry 2/0Multi 1Util 159Pistol 4
K/D +23%ADR +22%

AHU_JOO

L84

20/22/4 · 2218 dmg

ADR

92

HS%

40

K/D

0.91

Entry 7/0Multi 2Util 287AWP 3Pistol 1

ScoobyLT

L71

14/17/8 · 1820 dmg

ADR

76

HS%

43

K/D

0.82

Entry 2/0Multi 1Util 154AWP 1Pistol 1

simmsim

L82

13/14/3 · 1254 dmg

ADR

52

HS%

69

K/D

0.93

Entry 1/0Multi 2Util 54Pistol 3

Allanon00

L81

12/15/7 · 1534 dmg

ADR

64

HS%

67

K/D

0.80

Multi 1Util 100AWP 2Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.