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Winner · Sammersosix's team

13

70 kills · 5 players

de_mirage · 30 min

18 rounds · 2026-05-20

Europe 5v5 Queue

SLYY7's team

5

53 kills · 5 players

Top fragger

Rejczelo

21 kills

Top impact

Rejczelo

109 ADR

Util damage

jarko4261

183 HP

Weak spots this match

vs lifetime baseline
  • Vxx_

    K/D 0.57 (avg 1.00)

    -43%
  • Vxx_

    ADR 53 (avg 71)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Sammersosix's team

8 · 5

Rejczelo

L94

21/8/1 · 1960 dmg

ADR

109

HS%

67

K/D

2.62

Entry 2/0Multi 3Util 58Pistol 2
K/D +98%HS % +34%

Neq___

L85

15/12/10 · 1954 dmg

ADR

109

HS%

60

K/D

1.25

Multi 1Util 63AWP 2Pistol 5

kiepczyyk

L43

13/12/7 · 1571 dmg

ADR

87

HS%

62

K/D

1.08

Entry 3/0Util 83Pistol 1

archie__

L5

12/12/2 · 993 dmg

ADR

55

HS%

50

K/D

1.00

Entry 1/0Util 68AWP 4Pistol 4

Sammersosix

L41

9/10/2 · 847 dmg

ADR

47

HS%

56

K/D

0.90

Entry 1/0Multi 1Util 36Pistol 1

SLYY7's team

4 · 1

dnt19

L83

20/13/1 · 1851 dmg

ADR

103

HS%

20

K/D

1.54

Entry 5/0Multi 2Util 66AWP 12Pistol 3

HexenGKK

L7

12/14/3 · 1326 dmg

ADR

74

HS%

50

K/D

0.86

Entry 3/0Util 78Pistol 1

SLYY7

L82

10/14/1 · 1273 dmg

ADR

71

HS%

40

K/D

0.71

Util 8Pistol 2

Vxx_

L5

8/14/2 · 953 dmg

ADR

53

HS%

50

K/D

0.57

Entry 3/0Util 5AWP 2Pistol 1
K/D -43%ADR -26%HS % +28%

jarko4261

L3

3/15/6 · 627 dmg

ADR

35

HS%

67

K/D

0.20

Util 183Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.