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fIee's team

8

68 kills · 5 players

de_anubis · 35 min

21 rounds · 2026-05-23

Europe 5v5 Queue

Winner · tiziaN's team

13

79 kills · 5 players

Top fragger

blameF

25 kills

Top impact

blameF

136 ADR

Util damage

Manij4K

228 HP

Weak spots this match

vs lifetime baseline
  • -m4nu

    HS % 19% (avg 52%)

    -63%
  • -m4nu

    ADR 63 (avg 84)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fIee's team

3 · 5

-m4nu

L104

16/12/2 · 1323 dmg

ADR

63

HS%

19

K/D

1.33

Entry 2/0Multi 3Util 45AWP 7Pistol 1
HS % -63%ADR -25%

dFx

L101

15/18/4 · 1699 dmg

ADR

81

HS%

53

K/D

0.83

Entry 5/0Multi 1Util 40AWP 2Pistol 5

fIee

L101

13/16/0 · 1230 dmg

ADR

59

HS%

38

K/D

0.81

Multi 1Util 68AWP 2

n1neteenn

L101

12/16/4 · 1670 dmg

ADR

80

HS%

42

K/D

0.75

Multi 1Util 224Pistol 2

Manij4K

L101

12/18/9 · 1946 dmg

ADR

93

HS%

83

K/D

0.67

Entry 2/0Multi 1Util 228

tiziaN's team

9 · 4

blameF

L106

25/10/5 · 2861 dmg

ADR

136

HS%

64

K/D

2.50

Entry 2/0Multi 3Util 127AWP 1Pistol 4

tiziaN

L101

18/15/7 · 1805 dmg

ADR

86

HS%

50

K/D

1.20

Entry 1/0Multi 1Util 97Pistol 4

MiGHTYMAX_

L103

16/15/6 · 1796 dmg

ADR

86

HS%

62

K/D

1.07

Entry 6/0Multi 2Util 56AWP 2Pistol 4

GeTRekT40

L103

11/13/6 · 1048 dmg

ADR

50

HS%

73

K/D

0.85

Multi 1Util 107Pistol 3

tabseN

L10

9/15/3 · 947 dmg

ADR

45

HS%

33

K/D

0.60

Entry 3/0Util 28

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.