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Winner · Marro's team

13

82 kills · 5 players

de_ancient · 30 min

20 rounds · 2026-06-03

North America 5V5 Queue

Vexximitty's team

7

60 kills · 5 players

Top fragger

Marro

27 kills

Top impact

Marro

121 ADR

Util damage

lenacakes

264 HP

Weak spots this match

vs lifetime baseline
  • Princton

    K/D 0.44 (avg 1.00)

    -56%
  • Princton

    ADR 53 (avg 75)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Marro's team

8 · 5

Marro

L105

27/12/3 · 2420 dmg

ADR

121

HS%

37

K/D

2.25

Entry 6/0Multi 4Util 187Pistol 2

gooom

L102

17/9/3 · 1755 dmg

ADR

88

HS%

41

K/D

1.89

Entry 3/0Multi 1Util 125AWP 1Pistol 8

lenacakes

3

16/14/6 · 1518 dmg

ADR

76

HS%

19

K/D

1.14

Entry 2/0Multi 2Util 264Pistol 2

Crudeboot

L71

12/11/14 · 1736 dmg

ADR

87

HS%

58

K/D

1.09

Multi 1Util 59Pistol 2

KIKOOOO1

L92

10/14/8 · 1380 dmg

ADR

69

HS%

40

K/D

0.71

Entry 1/0Util 107Pistol 1

Vexximitty's team

4 · 3

Vexximitty

L103

20/16/4 · 2006 dmg

ADR

100

HS%

25

K/D

1.25

Entry 4/0Multi 2AWP 7Pistol 3

dimmadomus

L91

12/16/3 · 1257 dmg

ADR

63

HS%

42

K/D

0.75

Entry 3/0Util 75AWP 1Pistol 3

surfwaves

L9

11/18/2 · 1014 dmg

ADR

51

HS%

36

K/D

0.61

Util 77

R3kt_U_M8

L103

10/17/11 · 1818 dmg

ADR

91

HS%

20

K/D

0.59

Entry 1/0Util 141Pistol 1

Princton

L9

7/16/3 · 1063 dmg

ADR

53

HS%

57

K/D

0.44

Util 83Pistol 1
K/D -56%ADR -29%HS % +21%

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.