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Winner · IcleRich's team

13

81 kills · 5 players

de_inferno · 38 min

22 rounds · 2026-06-06

Europe 5v5 Queue

KISKADER_BY's team

9

71 kills · 5 players

Top fragger

N3wr

22 kills

Top impact

N3wr

107 ADR

Util damage

Aaskergazy

466 HP

Weak spots this match

vs lifetime baseline
  • xxxxb1txxxx

    HS % 38% (avg 51%)

    -25%
  • KISKADER_BY

    ADR 63 (avg 84)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

IcleRich's team

4 · 9

N3wr

L105

22/16/5 · 2357 dmg

ADR

107

HS%

32

K/D

1.38

Entry 2/0Multi 3Util 212Pistol 3

Nervn1

L61

17/16/5 · 1599 dmg

ADR

73

HS%

59

K/D

1.06

Entry 3/0Util 178AWP 2Pistol 3

xxxxb1txxxx

L82

16/12/6 · 1691 dmg

ADR

77

HS%

38

K/D

1.33

Entry 6/0Util 92AWP 7Pistol 3
HS % -25%ADR -12%

Aaskergazy

L85

16/14/7 · 1900 dmg

ADR

86

HS%

44

K/D

1.14

Entry 1/0Util 466Pistol 2

IcleRich

L8

10/15/3 · 1261 dmg

ADR

57

HS%

40

K/D

0.67

Entry 4/0Util 58AWP 1Pistol 3

KISKADER_BY's team

8 · 1

I_IM1nd

L91

18/17/5 · 1982 dmg

ADR

90

HS%

17

K/D

1.06

Entry 2/0Util 103AWP 5Pistol 1

KISKADER_BY

L94

17/14/1 · 1383 dmg

ADR

63

HS%

59

K/D

1.21

Entry 1/0Multi 2AWP 3Pistol 2
ADR -25%HS % +51%

mountrilla

L83

17/16/4 · 2100 dmg

ADR

96

HS%

35

K/D

1.06

Entry 2/0Multi 2Util 209AWP 1Pistol 1

CoMbaT_BY

L9

13/16/4 · 1482 dmg

ADR

67

HS%

92

K/D

0.81

rudessfort

L51

6/18/6 · 1222 dmg

ADR

56

HS%

50

K/D

0.33

Entry 1/0

Half-by-half

First half

4 · 8

Second half

9 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.