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r3tried's team

10

77 kills · 5 players

de_mirage · 37 min

23 rounds · 2026-06-13

Europe 5v5 Queue

Winner · Geness1s's team

13

88 kills · 5 players

Top fragger

eviolence

25 kills

Top impact

eviolence

114 ADR

Util damage

r3tried

145 HP

Weak spots this match

vs lifetime baseline
  • dqzz-

    K/D 0.76 (avg 1.08)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

r3tried's team

7 · 3

r3tried

L103

20/16/2 · 2213 dmg

ADR

96

HS%

55

K/D

1.25

Entry 1/0Multi 3Util 145AWP 7Pistol 5

MoJIo4HukD

L101

16/20/2 · 2070 dmg

ADR

90

HS%

44

K/D

0.80

Entry 4/0Multi 1Util 95Pistol 1

-kikuoka

L104

15/17/2 · 1390 dmg

ADR

60

HS%

53

K/D

0.88

Entry 1/0Multi 1Util 125Pistol 5

SHIZOFRIK

L101

14/19/4 · 1816 dmg

ADR

79

HS%

50

K/D

0.74

Entry 2/0Util 70Pistol 4

Kunai_i

L101

12/17/7 · 1556 dmg

ADR

68

HS%

42

K/D

0.71

Entry 1/0Multi 1Util 54Pistol 2

Geness1s's team

5 · 8

eviolence

L102

25/16/4 · 2616 dmg

ADR

114

HS%

56

K/D

1.56

Entry 10/0Multi 2Util 88AWP 4Pistol 4

Hoshiko

L103

20/15/9 · 2285 dmg

ADR

99

HS%

55

K/D

1.33

Entry 1/0Multi 3Util 54AWP 1Pistol 3

Geness1s

L103

16/15/3 · 1391 dmg

ADR

61

HS%

88

K/D

1.07

Multi 2Util 108Pistol 5

ic00N-

L102

14/14/4 · 1295 dmg

ADR

56

HS%

14

K/D

1.00

Entry 1/0Multi 1Util 71Pistol 1

dqzz-

L103

13/17/7 · 1749 dmg

ADR

76

HS%

62

K/D

0.76

Entry 2/0Multi 1Util 53
K/D -30%HS % +19%

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.