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Winner · guiwolf's team

13

69 kills · 5 players

de_inferno · 23 min

15 rounds · 2025-12-13

North America 5V5 Queue

Lustikkk's team

2

31 kills · 5 players

Top fragger

Hennything

17 kills

Top impact

Hennything

121 ADR

Util damage

Hennything

509 HP

Weak spots this match

vs lifetime baseline
  • PrlyzedTroy

    K/D 0.29 (avg 1.00)

    -71%
  • PrlyzedTroy

    ADR 41 (avg 73)

    -44%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

guiwolf's team

10 · 3

Hennything

L94

17/5/6 · 1814 dmg

ADR

121

HS%

6

K/D

3.40

Entry 3/0Multi 3Util 509Pistol 1

Venvm

L83

16/7/6 · 1727 dmg

ADR

115

HS%

38

K/D

2.29

Entry 2/0Multi 1Util 298AWP 3Pistol 4

guiwolf

L93

15/5/1 · 1043 dmg

ADR

70

HS%

40

K/D

3.00

Entry 3/0Util 61AWP 4Pistol 3

karinayodel

L102

14/7/3 · 1290 dmg

ADR

86

HS%

57

K/D

2.00

Entry 3/0Multi 2Util 129Pistol 3

Persona

L81

7/7/8 · 1157 dmg

ADR

77

HS%

29

K/D

1.00

Util 281

Lustikkk's team

2 · 0

Lustikkk

L9

11/14/3 · 1333 dmg

ADR

89

HS%

55

K/D

0.79

Pistol 1

Hanfuji

L81

8/14/1 · 770 dmg

ADR

51

HS%

38

K/D

0.57

Entry 1/0Util 19Pistol 2

Crayo1a1

L91

5/13/4 · 892 dmg

ADR

60

HS%

40

K/D

0.38

Entry 1/0Multi 1Util 26

PrlyzedTroy

L8

4/14/2 · 618 dmg

ADR

41

HS%

75

K/D

0.29

Entry 1/0Util 73Pistol 1
K/D -71%ADR -44%HS % +79%

BLASTY-_-

L8

3/14/5 · 816 dmg

ADR

54

HS%

67

K/D

0.21

Entry 1/0Util 108Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.