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onvays's team

5

58 kills · 5 players

de_dust2 · 29 min

18 rounds · 2026-05-29

Europe 5v5 Queue

Winner · MuSaDragon's team

13

76 kills · 5 players

Top fragger

easy52

21 kills

Top impact

easy52

141 ADR

Util damage

XuNKaLina

147 HP

Weak spots this match

vs lifetime baseline
  • KarapyzikRex

    K/D 0.24 (avg 1.04)

    -77%
  • KarapyzikRex

    HS % 25% (avg 56%)

    -55%
  • KarapyzikRex

    ADR 38 (avg 82)

    -54%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

onvays's team

2 · 3

__snicson__

L102

19/13/6 · 1991 dmg

ADR

111

HS%

63

K/D

1.46

Entry 2/0Util 135Pistol 5

onvays

L102

15/14/4 · 1538 dmg

ADR

85

HS%

27

K/D

1.07

Multi 1AWP 6Pistol 4

setness

L10

10/16/5 · 1336 dmg

ADR

74

HS%

80

K/D

0.62

Entry 2/0Util 16AWP 1Pistol 1

1background1

L101

10/16/3 · 1171 dmg

ADR

65

HS%

80

K/D

0.62

Entry 1/0Util 100Pistol 5

KarapyzikRex

L10

4/17/4 · 675 dmg

ADR

38

HS%

25

K/D

0.24

Pistol 3
K/D -77%HS % -55%

MuSaDragon's team

10 · 3

easy52

L105

21/12/10 · 2537 dmg

ADR

141

HS%

52

K/D

1.75

Entry 6/0Multi 3Util 66AWP 7Pistol 4

MuSaDragon

L104

20/12/1 · 1785 dmg

ADR

99

HS%

40

K/D

1.67

Entry 3/0Multi 4Util 103AWP 6Pistol 2

XuNKaLina

L101

15/10/4 · 1434 dmg

ADR

80

HS%

67

K/D

1.50

Entry 1/0Util 147AWP 1Pistol 2

Kaxees

L102

10/11/5 · 1023 dmg

ADR

57

HS%

60

K/D

0.91

Entry 1/0Util 21Pistol 3

-AURAAAA

L101

10/13/4 · 1284 dmg

ADR

71

HS%

60

K/D

0.77

Entry 2/0Multi 1Util 59Pistol 5

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.