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Winner · Ground Zero

2

63 kills · 5 players

de_overpass · 83 min

3 rounds · 2026-04-07

OCE ECL S51 Cup 3

Abyssal

1

78 kills · 5 players

Top fragger

kiyo

21 kills

Top impact

kiyo

103 ADR

Util damage

pz__

475 HP

Weak spots this match

vs lifetime baseline
  • vis

    K/D 0.64 (avg 1.32)

    -52%
  • vis

    ADR 52 (avg 90)

    -42%
  • gump-

    K/D 0.85 (avg 1.35)

    -37%
  • gump-

    ADR 68 (avg 90)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ground Zero

8 · 0

sliimey

L102

17/16/2 · 1656 dmg

ADR

79

HS%

47

K/D

1.06

Entry 1/0Multi 2Util 15Pistol 4

pz__

L102

15/15/5 · 1866 dmg

ADR

89

HS%

13

K/D

1.00

Entry 3/0Multi 2Util 475AWP 9Pistol 2

apocdud

L102

12/16/4 · 1496 dmg

ADR

71

HS%

58

K/D

0.75

Entry 4/0Multi 1Util 105Pistol 2

omichellla

L101

10/17/4 · 1075 dmg

ADR

51

HS%

70

K/D

0.59

Entry 1/0Pistol 2

vis

L101

9/14/5 · 1093 dmg

ADR

52

HS%

67

K/D

0.64

Entry 1/0Util 89Pistol 1
K/D -52%ADR -42%HS % +12%

Abyssal

4 · 9

kiyo

L105

21/13/3 · 2156 dmg

ADR

103

HS%

14

K/D

1.62

Entry 6/0Multi 3Util 117AWP 20Pistol 1

dangeR

L101

17/12/5 · 1838 dmg

ADR

88

HS%

65

K/D

1.42

Entry 1/0Util 160Pistol 3

foggers

L102

15/13/1 · 1413 dmg

ADR

67

HS%

53

K/D

1.15

Util 50Pistol 3

vinhy-

L102

14/14/6 · 1474 dmg

ADR

70

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 6Pistol 4

gump-

L103

11/13/4 · 1420 dmg

ADR

68

HS%

82

K/D

0.85

Entry 2/0Multi 2Util 73
K/D -37%ADR -25%HS % +49%

Half-by-half

First half

8 · 4

Second half

0 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.