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nl_nisse's team

9

74 kills · 5 players

de_cache · 36 min

22 rounds · 2026-05-09

Europe 5v5 Queue

Winner · penistone's team

13

84 kills · 5 players

Top fragger

rKARBYRATOr

21 kills

Top impact

rKARBYRATOr

118 ADR

Util damage

LilSnorree

229 HP

Weak spots this match

vs lifetime baseline
  • aacckkee

    K/D 0.89 (avg 1.14)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

nl_nisse's team

6 · 3

Kr3jZolO

L74

18/16/2 · 1780 dmg

ADR

81

HS%

56

K/D

1.12

Entry 1/0Multi 2Util 71AWP 1Pistol 5

LilSnorree

L82

17/16/3 · 1784 dmg

ADR

81

HS%

53

K/D

1.06

Entry 1/0Util 229AWP 3Pistol 3

aacckkee

L91

17/19/5 · 2093 dmg

ADR

95

HS%

53

K/D

0.89

Entry 5/0Util 88AWP 1Pistol 3
K/D -22%ADR +13%HS % +10%

ComJax

L81

15/17/5 · 1467 dmg

ADR

67

HS%

40

K/D

0.88

Entry 3/0Multi 1Util 14Pistol 1

nl_nisse

L61

7/17/5 · 1147 dmg

ADR

52

HS%

29

K/D

0.41

Entry 2/0Util 162AWP 2Pistol 1

penistone's team

6 · 7

rKARBYRATOr

2

21/13/8 · 2600 dmg

ADR

118

HS%

29

K/D

1.62

Entry 3/0Multi 2Util 14Pistol 3

penistone

L83

19/14/9 · 2078 dmg

ADR

95

HS%

53

K/D

1.36

Entry 1/0Multi 2Util 28AWP 2

D1EVUL1S

L74

18/14/5 · 1753 dmg

ADR

80

HS%

39

K/D

1.29

Entry 1/0Util 75Pistol 3

7au

L73

14/17/4 · 1350 dmg

ADR

61

HS%

21

K/D

0.82

Entry 4/0Multi 2Util 63AWP 8

-ReiAyanami-

L71

12/16/6 · 1428 dmg

ADR

65

HS%

50

K/D

0.75

Entry 1/0Multi 1Util 58Pistol 1

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.