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Winner · TELEPORT21's team

13

77 kills · 5 players

de_dust2 · 31 min

18 rounds · 2026-05-29

Europe 5v5 Queue

st1fIerr's team

5

52 kills · 5 players

Top fragger

Ax1LoR

18 kills

Top impact

LedePede1

112 ADR

Util damage

bacisizz

186 HP

Weak spots this match

vs lifetime baseline
  • bacisizz

    K/D 0.53 (avg 1.20)

    -56%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TELEPORT21's team

8 · 5

Ax1LoR

L102

18/8/5 · 1616 dmg

ADR

90

HS%

44

K/D

2.25

Entry 1/0Multi 1Util 99AWP 3Pistol 3

TELEPORT21

L103

16/10/7 · 1736 dmg

ADR

96

HS%

44

K/D

1.60

Entry 3/0Multi 1Util 66AWP 2Pistol 6

LedePede1

L102

16/15/5 · 2014 dmg

ADR

112

HS%

56

K/D

1.07

Entry 5/0Multi 1Util 24AWP 2
ADR +33%HS % +17%

-_tobz_-

L93

15/8/3 · 1291 dmg

ADR

72

HS%

53

K/D

1.88

Entry 2/0Multi 1Util 69AWP 1Pistol 3

Buuufy

L103

12/11/2 · 1360 dmg

ADR

76

HS%

25

K/D

1.09

Entry 1/0Multi 1Util 71Pistol 2

st1fIerr's team

4 · 1

_Hoitelija_

L101

14/15/3 · 1433 dmg

ADR

80

HS%

57

K/D

0.93

Entry 1/0Multi 2Util 2AWP 3Pistol 5

st1fIerr

L102

13/14/4 · 1426 dmg

ADR

79

HS%

62

K/D

0.93

Multi 1Pistol 3

raikhard

L91

9/16/1 · 848 dmg

ADR

47

HS%

22

K/D

0.56

Entry 3/0Multi 1Util 45AWP 3

KhalZima

L8

8/17/1 · 841 dmg

ADR

47

HS%

25

K/D

0.47

Entry 1/0Util 27Pistol 1

bacisizz

L101

8/15/8 · 1338 dmg

ADR

74

HS%

50

K/D

0.53

Entry 1/0Util 186AWP 1Pistol 2
K/D -56%HS % -14%

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.