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Gottlieb's team

11

89 kills · 5 players

de_dust2 · 39 min

24 rounds · 2026-05-26

Europe 5v5 Queue

Winner · MahirMartin's team

13

85 kills · 5 players

Top fragger

sWem322

23 kills

Top impact

Nikojeee

128 ADR

Util damage

XESPEROS

323 HP

Weak spots this match

vs lifetime baseline
  • niins

    ADR 53 (avg 75)

    -29%
  • niins

    K/D 0.64 (avg 0.87)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Gottlieb's team

8 · 3

sWem322

L102

23/16/4 · 2261 dmg

ADR

94

HS%

57

K/D

1.44

Entry 4/0Util 117AWP 2Pistol 5
HS % +21%

Gottlieb

L104

22/18/10 · 2452 dmg

ADR

102

HS%

68

K/D

1.22

Entry 6/0Multi 3Util 10AWP 5Pistol 3

Nevada_

2

20/17/3 · 2249 dmg

ADR

94

HS%

45

K/D

1.18

Entry 3/0Multi 2Util 129AWP 9Pistol 5

jirhro

1

14/20/8 · 1641 dmg

ADR

68

HS%

36

K/D

0.70

Multi 1Util 257AWP 1Pistol 3

Saakuzo

L72

10/16/4 · 1051 dmg

ADR

44

HS%

60

K/D

0.62

Util 36Pistol 3

MahirMartin's team

4 · 9

Nikojeee

L105

23/20/10 · 3065 dmg

ADR

128

HS%

39

K/D

1.15

Entry 7/0Multi 3Util 267AWP 14Pistol 1

MahirMartin

L93

21/14/7 · 1946 dmg

ADR

81

HS%

52

K/D

1.50

Entry 3/0Multi 3Util 126AWP 2Pistol 2

XESPEROS

L102

20/18/7 · 2312 dmg

ADR

96

HS%

45

K/D

1.11

Entry 1/0Util 323

niins

L42

14/22/3 · 1266 dmg

ADR

53

HS%

57

K/D

0.64

Multi 1Util 36AWP 1Pistol 4
ADR -29%K/D -26%HS % +30%

-Morghul

L71

7/17/7 · 905 dmg

ADR

38

HS%

14

K/D

0.41

Util 110Pistol 1

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.