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Winner · secretB02's team

1

92 kills · 5 players

de_mirage · 35 min

1 rounds · 2024-06-02

COMPETITIVE 5v5

DiarMRT's team

0

74 kills · 5 players

Top fragger

SIILVASj

26 kills

Top impact

secretB02

0 ADR

Util damage

secretB02

0 HP

Weak spots this match

vs lifetime baseline
  • secretB02

    ADR 0 (avg 79)

    -100%
  • b1nn1Z

    ADR 0 (avg 96)

    -100%
  • Ahfe

    ADR 0 (avg 74)

    -100%
  • edymaxx16

    ADR 0 (avg 82)

    -100%
  • Muhry

    ADR 0 (avg 76)

    -100%
  • SIILVASj

    ADR 0 (avg 87)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

secretB02's team

8 · 5

secretB02

L53

24/14/5 · 0 dmg

ADR

0

HS%

33

K/D

1.71

Multi 3
ADR -100%HS % -11%K/D +71%

b1nn1Z

L66

23/15/6 · 0 dmg

ADR

0

HS%

35

K/D

1.53

Multi 2
ADR -100%HS % -27%K/D +46%

Ahfe

L21

17/15/6 · 0 dmg

ADR

0

HS%

24

K/D

1.13

Multi 1
ADR -100%HS % -20%K/D +33%

edymaxx16

L52

16/15/5 · 0 dmg

ADR

0

HS%

12

K/D

1.07

Multi 1
ADR -100%HS % -66%

Muhry

L51

12/15/7 · 0 dmg

ADR

0

HS%

33

K/D

0.80

Multi 1
ADR -100%HS % -25%

DiarMRT's team

4 · 5

SIILVASj

L54

26/17/0 · 0 dmg

ADR

0

HS%

54

K/D

1.53

Multi 4
ADR -100%K/D +42%

E-xtremee

L42

20/18/4 · 0 dmg

ADR

0

HS%

35

K/D

1.11

Multi 1
ADR -100%HS % +9%

ZASELLA

L32

14/19/11 · 0 dmg

ADR

0

HS%

64

K/D

0.74

ADR -100%K/D -27%HS % +28%

DiarMRT

L51

9/20/0 · 0 dmg

ADR

0

HS%

33

K/D

0.45

ADR -100%K/D -63%

Vesel99

L3

5/18/3 · 0 dmg

ADR

0

HS%

40

K/D

0.28

ADR -100%K/D -58%

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.