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Forus's team

4

43 kills · 5 players

de_dust2 · 25 min

17 rounds · 2026-06-03

Europe 5v5 Queue

Winner · LaValch's team

13

68 kills · 5 players

Top fragger

DasiiNNNN1

20 kills

Top impact

DasiiNNNN1

112 ADR

Util damage

-dayer

143 HP

Weak spots this match

vs lifetime baseline
  • ajmoduso

    K/D 0.83 (avg 1.16)

    -28%
  • ajmoduso

    ADR 69 (avg 84)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Forus's team

4 · 0

naxui-idi

L10

10/15/3 · 690 dmg

ADR

41

HS%

60

K/D

0.67

Entry 1/0Multi 1Util 37AWP 2Pistol 2

ajmoduso

L9

10/12/3 · 1168 dmg

ADR

69

HS%

70

K/D

0.83

Entry 3/0Util 45Pistol 1
K/D -28%ADR -18%HS % +35%

Forus

L92

8/14/5 · 1088 dmg

ADR

64

HS%

50

K/D

0.57

AWP 1Pistol 2

ruzlxn-

L92

8/14/4 · 1365 dmg

ADR

80

HS%

62

K/D

0.57

Entry 2/0Multi 1Util 47AWP 5Pistol 1

-dayer

L10

7/13/3 · 862 dmg

ADR

51

HS%

57

K/D

0.54

Util 143Pistol 1

LaValch's team

8 · 5

DasiiNNNN1

L95

20/9/5 · 1897 dmg

ADR

112

HS%

85

K/D

2.22

Entry 4/0Multi 4Util 108Pistol 7

LaValch

L105

17/6/4 · 1639 dmg

ADR

96

HS%

53

K/D

2.83

Entry 2/0Multi 2Util 32AWP 6Pistol 4

CyberHNS

L101

13/8/2 · 1327 dmg

ADR

78

HS%

54

K/D

1.62

Entry 2/0Multi 1Util 126Pistol 1

Tikouly

L101

9/12/3 · 987 dmg

ADR

58

HS%

11

K/D

0.75

Entry 1/0Util 3Pistol 1

N1sKqz

L91

9/9/4 · 1325 dmg

ADR

78

HS%

33

K/D

1.00

Entry 2/0Multi 1Util 29AWP 6Pistol 2

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.