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Winner · iveRsoN_1g's team

13

92 kills · 5 players

de_overpass · 42 min

22 rounds · 2026-05-19

North America 5V5 Queue

clockmerk's team

9

71 kills · 5 players

Top fragger

r1n_

23 kills

Top impact

organners

104 ADR

Util damage

texasmocha

146 HP

Weak spots this match

vs lifetime baseline
  • clockmerk

    K/D 0.94 (avg 1.29)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iveRsoN_1g's team

8 · 5

r1n_

L104

23/13/2 · 2134 dmg

ADR

97

HS%

70

K/D

1.77

Entry 4/0Multi 2Util 39Pistol 1

organners

L102

19/14/7 · 2288 dmg

ADR

104

HS%

42

K/D

1.36

Entry 3/0Multi 1Util 23Pistol 4

SdivZx

L93

19/16/6 · 2075 dmg

ADR

94

HS%

63

K/D

1.19

Entry 1/0Multi 3Util 103Pistol 2

fvr

L102

16/14/4 · 1656 dmg

ADR

75

HS%

31

K/D

1.14

Entry 3/0Multi 2Util 23Pistol 2

iveRsoN_1g

L92

15/15/6 · 1662 dmg

ADR

76

HS%

33

K/D

1.00

Entry 2/0Multi 1Util 5AWP 6Pistol 3

clockmerk's team

4 · 5

SimplyMercy

L93

21/18/3 · 2066 dmg

ADR

94

HS%

71

K/D

1.17

Entry 1/0Multi 3Util 46Pistol 5

powu

L102

19/19/5 · 1835 dmg

ADR

83

HS%

47

K/D

1.00

Entry 4/0Multi 1Util 20AWP 2Pistol 5

clockmerk

L102

17/18/4 · 1706 dmg

ADR

78

HS%

65

K/D

0.94

Entry 2/0Multi 1Util 74Pistol 6
K/D -27%ADR -8%HS % +25%

M-Eight

L10

7/19/5 · 923 dmg

ADR

42

HS%

57

K/D

0.37

Entry 2/0Util 68Pistol 2

texasmocha

L102

7/19/9 · 1443 dmg

ADR

66

HS%

57

K/D

0.37

Util 146AWP 1

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.