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Winner · austin___'s team

13

85 kills · 5 players

de_mirage · 42 min

24 rounds · 2026-05-23

North America 5V5 Queue

icrs-'s team

11

88 kills · 5 players

Top fragger

austin___

25 kills

Top impact

Costanza

95 ADR

Util damage

freshkillaaa

235 HP

Weak spots this match

vs lifetime baseline
  • B00F

    K/D 0.65 (avg 1.20)

    -46%
  • B00F

    ADR 54 (avg 76)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

austin___'s team

5 · 8

austin___

L102

25/16/2 · 2202 dmg

ADR

92

HS%

48

K/D

1.56

Entry 5/0Multi 2Util 99AWP 9Pistol 10

alskii

L105

20/18/5 · 2209 dmg

ADR

92

HS%

65

K/D

1.11

Multi 3Util 93Pistol 2

trespasser1

L94

20/17/8 · 2189 dmg

ADR

91

HS%

50

K/D

1.18

Entry 3/0Multi 2Util 48AWP 2Pistol 4

B00F

L92

11/17/5 · 1290 dmg

ADR

54

HS%

64

K/D

0.65

Multi 1Util 14Pistol 2
K/D -46%ADR -30%HS % +88%

freshkillaaa

L10

9/20/7 · 1281 dmg

ADR

53

HS%

56

K/D

0.45

Entry 1/0Util 235

icrs-'s team

7 · 4

Costanza

L82

23/18/5 · 2275 dmg

ADR

95

HS%

52

K/D

1.28

Entry 4/0AWP 4Pistol 4

proddyy

L93

18/18/3 · 1837 dmg

ADR

77

HS%

50

K/D

1.00

Entry 3/0Multi 1Util 96AWP 3Pistol 4

FakerON

2

17/17/3 · 1930 dmg

ADR

80

HS%

59

K/D

1.00

Entry 1/0Util 109Pistol 1
K/D -10%HS % +23%

icrs-

L93

17/17/3 · 1677 dmg

ADR

70

HS%

47

K/D

1.00

Entry 4/0Multi 1Util 41AWP 1Pistol 4

dcep

L101

13/15/11 · 1696 dmg

ADR

71

HS%

23

K/D

0.87

Entry 3/0Util 93AWP 1Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.