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Winner · Rifffie's team

13

69 kills · 5 players

de_mirage · 24 min

14 rounds · 2026-05-24

Europe 5v5 Queue

toopzy's team

1

29 kills · 5 players

Top fragger

f0cusxx

22 kills

Top impact

jnsx-

140 ADR

Util damage

jnsx-

107 HP

Weak spots this match

vs lifetime baseline
  • danchou1

    ADR 55 (avg 90)

    -39%
  • danchou1

    K/D 1.00 (avg 1.23)

    -19%
  • danchou1

    HS % 43% (avg 51%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Rifffie's team

11 · 2

f0cusxx

L103

22/3/1 · 1599 dmg

ADR

114

HS%

50

K/D

7.33

Entry 1/0Multi 3Util 68Pistol 4

Rifffie

L103

15/4/3 · 1162 dmg

ADR

83

HS%

40

K/D

3.75

Entry 3/0Multi 1Util 58AWP 6Pistol 5

-Ak766----

L104

13/6/5 · 1406 dmg

ADR

100

HS%

46

K/D

2.17

Entry 1/0Multi 1Util 40Pistol 3

jnsx-

L101

12/9/9 · 1961 dmg

ADR

140

HS%

67

K/D

1.33

Entry 4/0Util 107Pistol 2

danchou1

L102

7/7/3 · 766 dmg

ADR

55

HS%

43

K/D

1.00

Entry 2/0Util 70AWP 1Pistol 1
ADR -39%K/D -19%

toopzy's team

1 · 0

Joppe-B

L101

15/14/3 · 1624 dmg

ADR

116

HS%

80

K/D

1.07

Multi 1Util 53Pistol 6

n0ddy

L10

6/14/5 · 715 dmg

ADR

51

HS%

50

K/D

0.43

Entry 1/0Util 57Pistol 1

toopzy

L10

4/14/2 · 526 dmg

ADR

38

HS%

25

K/D

0.29

Entry 2/0Util 28AWP 1Pistol 1

mannyh

L10

2/13/4 · 456 dmg

ADR

33

HS%

100

K/D

0.15

Util 22

eMORjr

L10

2/14/1 · 246 dmg

ADR

18

HS%

0

K/D

0.14

Util 32Pistol 2

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.