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aquafloww's team

8

69 kills · 5 players

de_anubis · 33 min

21 rounds · 2026-06-01

Europe 5v5 Queue

Winner · TrueSquaard's team

13

86 kills · 5 players

Top fragger

TrueSquaard

22 kills

Top impact

TrueSquaard

110 ADR

Util damage

TrueSquaard

235 HP

Weak spots this match

vs lifetime baseline
  • IWolfl

    HS % 36% (avg 43%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

aquafloww's team

4 · 4

zago666-

L102

17/17/5 · 1857 dmg

ADR

88

HS%

59

K/D

1.00

Entry 1/0Util 78Pistol 3

aquafloww

L103

16/16/3 · 2075 dmg

ADR

99

HS%

38

K/D

1.00

Entry 5/0Multi 1Util 34Pistol 4

SaNgaTsuU

L10

14/17/1 · 1850 dmg

ADR

88

HS%

43

K/D

0.82

Entry 2/0Multi 2Util 124AWP 2Pistol 3

pol1kon56

L10

12/18/5 · 1412 dmg

ADR

67

HS%

42

K/D

0.67

Entry 2/0Util 56Pistol 1

F1esTa-

L103

10/18/5 · 1112 dmg

ADR

53

HS%

60

K/D

0.56

Entry 1/0Multi 1Util 82Pistol 2

TrueSquaard's team

8 · 5

TrueSquaard

L103

22/14/6 · 2314 dmg

ADR

110

HS%

64

K/D

1.57

Entry 4/0Multi 3Util 235AWP 6Pistol 1

vaaaudii

L103

19/15/8 · 2042 dmg

ADR

97

HS%

63

K/D

1.27

Entry 4/0Multi 1Util 196Pistol 2

ol7uaTbl

L104

17/14/8 · 2006 dmg

ADR

96

HS%

76

K/D

1.21

Multi 1Util 233Pistol 5

Sypex-ONF1RE

L102

14/13/2 · 1378 dmg

ADR

66

HS%

43

K/D

1.08

Entry 2/0AWP 4Pistol 6

IWolfl

L101

14/13/4 · 1373 dmg

ADR

65

HS%

36

K/D

1.08

Multi 1Util 38Pistol 2
HS % -16%ADR -14%

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.