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TAJ1K1STAN03's team

10

83 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-06-18

Europe 5v5 Queue

Winner · -waard's team

13

80 kills · 5 players

Top fragger

GGG04

24 kills

Top impact

GGG04

108 ADR

Util damage

GGG04

316 HP

Weak spots this match

vs lifetime baseline
  • -slinzz

    ADR 49 (avg 89)

    -45%
  • -slinzz

    K/D 0.73 (avg 1.13)

    -35%
  • -slinzz

    HS % 45% (avg 54%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TAJ1K1STAN03's team

6 · 4

AloNe-------

L103

23/12/1 · 2147 dmg

ADR

93

HS%

61

K/D

1.92

Entry 2/0Multi 2Util 110AWP 2Pistol 8

Kadirovvvvv

L103

19/18/8 · 2324 dmg

ADR

101

HS%

63

K/D

1.06

Entry 2/0Multi 1Util 259Pistol 3

TAJ1K1STAN03

L101

17/18/4 · 1926 dmg

ADR

84

HS%

65

K/D

0.94

Entry 4/0Util 261Pistol 4

-shirchoy

L102

13/17/6 · 1505 dmg

ADR

65

HS%

62

K/D

0.76

Entry 1/0Multi 1Util 69Pistol 1

-slinzz

L101

11/15/1 · 1136 dmg

ADR

49

HS%

45

K/D

0.73

Entry 3/0Multi 1Util 23AWP 2Pistol 2
ADR -45%K/D -35%

-waard's team

6 · 7

GGG04

L104

24/16/9 · 2482 dmg

ADR

108

HS%

58

K/D

1.50

Entry 3/0Multi 3Util 316Pistol 4

-waard

L103

19/18/2 · 1906 dmg

ADR

83

HS%

58

K/D

1.06

Entry 3/0Multi 2Util 32AWP 3Pistol 8

444m1ko

L104

15/16/2 · 1868 dmg

ADR

81

HS%

53

K/D

0.94

Entry 3/0Multi 1Util 67Pistol 2

ashi67

L101

12/15/4 · 1314 dmg

ADR

57

HS%

50

K/D

0.80

Util 93Pistol 2

ABLmoon

L101

10/19/6 · 1229 dmg

ADR

53

HS%

50

K/D

0.53

Entry 2/0Util 101Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.